My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Witch
Zap
Royal Giant Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Royal Giant Mini P.E.K.K.A Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Mini P.E.K.K.A Barbarians Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Mini P.E.K.K.A Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Wizard Rocket Witch The Log
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A
Rocket
Royal Giant
Witch
Royal Giant
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 2 6

Barbarians
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Witch
Wizard
Mini P.E.K.K.A The Log
Rocket
The Log
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Wizard Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard The Log
Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A Rocket Witch
Barbarians Mini P.E.K.K.A Witch
Barbarians Fireball Mini P.E.K.K.A Rocket The Log
Fireball The Log
Rocket Fireball Wizard Witch
Rocket Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Witch Fireball Wizard The Log
Fireball Wizard Witch
Barbarians Mini P.E.K.K.A Fireball Wizard Rocket Witch The Log
Fireball Wizard Rocket Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A
Barbarians Rocket Fireball Mini P.E.K.K.A The Log
Barbarians Wizard Fireball Mini P.E.K.K.A Witch
Fireball Barbarians Wizard Witch The Log
Wizard Witch The Log Barbarians Fireball
Barbarians Mini P.E.K.K.A
Wizard Barbarians Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Wizard Rocket The Log
Barbarians Mini P.E.K.K.A Rocket Witch The Log
Mini P.E.K.K.A Rocket Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Witch
Fireball Wizard Rocket Witch
Mini P.E.K.K.A Rocket Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians
Rocket Barbarians Fireball Mini P.E.K.K.A Witch The Log
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch
Rocket Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Rocket Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball Mini P.E.K.K.A Rocket The Log
Barbarians Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Barbarians Fireball Rocket The Log
Fireball Wizard Rocket The Log
Fireball Wizard Rocket Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball Wizard The Log
Fireball Wizard Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball Wizard Witch The Log
Fireball Wizard Rocket The Log
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Wizard The Log
Rocket Fireball Wizard Witch The Log
Rocket Fireball The Log
Rocket Fireball Wizard
Rocket The Log
Rocket Barbarians Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball Rocket The Log
Fireball Wizard Witch
Rocket Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Barbarians Fireball Rocket Witch
Fireball Rocket Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Rocket
The Log Fireball Wizard
Rocket Fireball
Fireball Rocket Witch The Log
Fireball Rocket Witch
Fireball Rocket Witch The Log

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