My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Cannon Barbarians Hog Rider Inferno Dragon
Zap
Skeletons Cannon Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Cannon Barbarians
The Log
Skeletons Ice Spirit Cannon Barbarians Hog Rider
Earthquake
Skeletons Cannon Barbarians Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Barbarians Hog Rider Inferno Dragon
Fireball
Cannon Barbarians Hog Rider Inferno Dragon
Poison
Cannon Barbarians
Lightning
Cannon Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Cannon Fireball Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Cannon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Barbarians Inferno Dragon
Zap
Ice Spirit Fireball Hog Rider
Cannon
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Fireball Barbarians
Inferno Dragon
Ice Spirit

Defense Synergies 4 11

Skeletons
Cannon Ice Spirit Zap Inferno Dragon
Ice Spirit
Zap Skeletons Cannon Barbarians Fireball Inferno Dragon
Zap
Ice Spirit Cannon Fireball Skeletons Barbarians Inferno Dragon
Cannon
Skeletons Zap Ice Spirit Fireball Inferno Dragon
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Cannon
Hog Rider
Inferno Dragon
Skeletons Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Barbarians Inferno Dragon Skeletons Ice Spirit Zap Cannon
Cannon Barbarians Skeletons Inferno Dragon
Cannon Barbarians Inferno Dragon Skeletons
Barbarians Fireball
Fireball Skeletons Zap Cannon
Inferno Dragon Ice Spirit Zap Cannon Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians Inferno Dragon Skeletons
Skeletons Ice Spirit Cannon Barbarians
Barbarians Skeletons Zap Cannon Fireball
Inferno Dragon Zap Fireball
Cannon Barbarians Skeletons Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Cannon Barbarians
Barbarians Inferno Dragon Cannon
Barbarians Ice Spirit Zap Cannon Fireball Inferno Dragon
Barbarians Skeletons Cannon Fireball
Ice Spirit Cannon Fireball Zap Barbarians
Zap Ice Spirit Cannon Barbarians Fireball Inferno Dragon
Barbarians Cannon Inferno Dragon
Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fireball
Fireball Zap Inferno Dragon
Barbarians Skeletons Ice Spirit Zap
Zap Barbarians Fireball
Barbarians Skeletons Cannon Inferno Dragon
Fireball Skeletons Ice Spirit Zap
Skeletons Barbarians Fireball
Barbarians Inferno Dragon
Zap Skeletons Ice Spirit Barbarians Fireball Inferno Dragon
Skeletons Cannon Barbarians Inferno Dragon
Inferno Dragon Barbarians
Zap Barbarians Fireball
Barbarians Skeletons Cannon Fireball
Cannon Barbarians Fireball
Barbarians Skeletons Ice Spirit Zap Fireball Inferno Dragon
Zap Cannon Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Ice Spirit Zap
Fireball Ice Spirit Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Barbarians Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: