My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang Barbarians
Zap
Archers Minions Goblin Gang Mortar Royal Giant
Barbarian Barrel
Archers Goblin Gang Mortar Barbarians
The Log
Archers Goblin Gang Barbarians Royal Giant
Earthquake
Archers Goblin Gang Mortar Barbarians
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Barbarians
Fireball
Archers Minions Goblin Gang Mortar Barbarians
Poison
Archers Minions Goblin Gang Mortar Barbarians
Lightning
Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Mortar Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Royal Giant
Minions
Royal Giant Mortar
Goblin Gang
Mortar Royal Giant
Mortar
Royal Giant Archers Minions Goblin Gang Fireball The Log
Barbarians
Royal Giant
Minions Mortar Fireball Archers Goblin Gang The Log
Fireball
Royal Giant Mortar The Log
The Log
Mortar Royal Giant Fireball

Defense Synergies 1 11

Archers
Minions Goblin Gang Mortar The Log
Minions
Archers Mortar The Log
Goblin Gang
Archers Mortar Barbarians The Log
Mortar
Archers Minions Goblin Gang Fireball The Log
Barbarians
Goblin Gang
Royal Giant
Fireball
The Log Mortar
The Log
Fireball Archers Minions Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball The Log
Barbarians Minions Goblin Gang Mortar The Log
Goblin Gang Mortar Barbarians Archers Minions
Barbarians Minions Goblin Gang Mortar
Barbarians Fireball The Log
Goblin Gang Fireball The Log Archers Minions
Minions Archers Goblin Gang Mortar Fireball
Barbarians Fireball The Log
Barbarians Minions Goblin Gang Mortar
Goblin Gang Archers Barbarians
Archers Minions Goblin Gang Barbarians Fireball The Log
Minions Archers Goblin Gang Fireball
Mortar Barbarians Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang Mortar Barbarians The Log
Barbarians Goblin Gang Mortar
Barbarians Goblin Gang Mortar Fireball The Log
Barbarians Minions Goblin Gang Mortar Fireball
Mortar Fireball Archers Minions Goblin Gang Barbarians The Log
Mortar The Log Archers Minions Barbarians Fireball
Barbarians Mortar
Goblin Gang Archers Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball
Fireball Archers Goblin Gang Mortar The Log
Goblin Gang Barbarians Minions The Log
Goblin Gang Barbarians Fireball The Log
Barbarians Goblin Gang
Fireball Archers Minions Goblin Gang
Goblin Gang Archers Minions Barbarians Fireball
Barbarians
Minions Mortar Barbarians Fireball The Log
Goblin Gang Barbarians
Minions Barbarians
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball
Goblin Gang Barbarians Archers Minions Mortar Fireball The Log
Minions Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Mortar The Log
Fireball Minions
Archers Mortar The Log
Fireball The Log
Fireball The Log Mortar
Minions Goblin Gang Fireball
Mortar Fireball The Log
Fireball Archers
Mortar Fireball The Log
Minions Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Minions
Archers Mortar Fireball The Log
Mortar Fireball The Log
Minions Fireball The Log
Fireball
The Log
Mortar Barbarians Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Archers Fireball
Minions Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Minions Goblin Gang Barbarians Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang
The Log Mortar Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Mortar Fireball The Log

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