My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Fire Spirit Bomber Archers Hog Rider
Zap
Fire Spirit Bomber Archers Mortar
Barbarian Barrel
Fire Spirit Bomber Archers Knight Mortar Executioner
The Log
Fire Spirit Bomber Archers Hog Rider
Earthquake
Bomber Archers Mortar Hog Rider
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Knight Hog Rider Executioner
Fireball
Bomber Archers Mortar Hog Rider Executioner
Poison
Bomber Archers Mortar Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Mortar Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Knight Tornado Mortar Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mortar
Bomber
Knight Mortar Hog Rider
Archers
Knight Mortar Hog Rider
Knight
Archers Mortar Hog Rider Executioner Fire Spirit Bomber
Mortar
Knight Fire Spirit Bomber Archers Hog Rider Tornado
Hog Rider
Fire Spirit Knight Bomber Archers Mortar Tornado Executioner
Tornado
Executioner Mortar Hog Rider
Executioner
Knight Tornado Hog Rider

Defense Synergies 5 8

Fire Spirit
Knight Tornado
Bomber
Knight Mortar Tornado
Archers
Knight Mortar Tornado
Knight
Fire Spirit Bomber Archers Executioner Mortar Tornado
Mortar
Bomber Archers Knight Tornado
Hog Rider
Tornado
Executioner Fire Spirit Bomber Archers Knight Mortar
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Executioner
Bomber Knight Mortar Executioner
Mortar Tornado Fire Spirit Bomber Archers Knight Executioner
Bomber Knight Mortar
Bomber Tornado
Tornado Fire Spirit Bomber Archers Executioner
Tornado Fire Spirit Archers Mortar Executioner
Mortar Tornado
Knight Tornado Fire Spirit Bomber Archers
Archers Executioner Bomber Knight Tornado
Executioner Archers Tornado
Mortar Fire Spirit Bomber Knight
Fire Spirit Bomber Executioner Mortar Tornado
Knight Mortar
Tornado Mortar
Bomber Knight Mortar Tornado Executioner
Fire Spirit Mortar Bomber Archers Knight Tornado Executioner
Mortar Tornado Executioner Fire Spirit Bomber Archers Knight
Mortar Tornado
Bomber Fire Spirit Archers Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Bomber Archers Knight Mortar Executioner
Knight
Knight Tornado
Knight Executioner
Fire Spirit Executioner Archers Tornado
Archers Knight
Knight
Knight Mortar Tornado
Knight
Tornado
Knight Executioner
Bomber Archers Executioner
Bomber Archers Knight Mortar Tornado Executioner
Executioner Bomber Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Tornado Executioner
Knight
Bomber Executioner Fire Spirit Mortar
Executioner Fire Spirit Tornado
Fire Spirit Bomber Archers Mortar Tornado Executioner
Fire Spirit Tornado Executioner
Mortar Tornado
Fire Spirit Tornado
Knight Mortar Tornado
Fire Spirit Archers Tornado Executioner
Fire Spirit Knight Mortar Executioner
Mortar
Mortar
Bomber Mortar Executioner
Mortar Executioner
Mortar Tornado
Bomber
Fire Spirit Bomber Archers Mortar Executioner
Fire Spirit Bomber Mortar Tornado
Tornado
Tornado
Mortar
Tornado Fire Spirit Bomber Mortar Executioner
Mortar Tornado Executioner
Mortar Tornado
Mortar Tornado
Fire Spirit Archers Tornado Executioner
Bomber Mortar
Fire Spirit Archers
Fire Spirit Archers Tornado Executioner
Knight Executioner
Bomber Mortar Executioner
Tornado
Executioner
Tornado
Tornado Executioner
Mortar Tornado Executioner

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