My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Tesla Wizard
The Log
Fire Spirit Archers
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Wizard
Fireball
Archers Tesla Wizard
Poison
Archers Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Tesla Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem
Archers
Knight Golem
Knight
Archers Fire Spirit Wizard The Log
Tesla
Wizard
Knight Golem
Rocket
Golem
Golem
Fire Spirit Archers Wizard Rocket The Log
The Log
Knight Golem

Defense Synergies 4 8

Fire Spirit
Knight The Log
Archers
Knight Tesla The Log
Knight
Fire Spirit Archers Tesla Wizard The Log
Tesla
Knight The Log Archers Wizard
Wizard
Knight Tesla The Log
Rocket
The Log
Golem
The Log
Tesla Fire Spirit Archers Knight Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Wizard The Log
Knight Tesla The Log
Tesla Rocket Fire Spirit Archers Knight
Tesla Knight
Rocket The Log
The Log Fire Spirit Archers Tesla
Tesla Rocket Fire Spirit Archers Wizard
Rocket Tesla The Log
Tesla
Knight Fire Spirit Archers Tesla
Archers Knight Tesla Wizard The Log
Tesla Archers Wizard
Tesla Fire Spirit Knight Wizard Rocket The Log
Fire Spirit Wizard Rocket Tesla The Log
Knight Tesla
Rocket Tesla The Log
Tesla Wizard Knight
Fire Spirit Tesla Archers Knight Wizard The Log
Wizard The Log Fire Spirit Archers Knight Tesla
Tesla
Wizard Fire Spirit Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Knight Tesla Wizard Rocket The Log
Knight Rocket The Log
Rocket Knight Tesla The Log
Knight Tesla
Fire Spirit Wizard Rocket Archers Tesla
Rocket Archers Knight Tesla
Knight Tesla
Rocket Knight The Log
Tesla
Knight Tesla
Rocket The Log
Rocket Knight Tesla Wizard
Wizard Archers Tesla
Tesla Archers Knight Rocket The Log
Archers Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket
Fire Spirit Archers Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit
Rocket Knight Wizard The Log
Fire Spirit Archers Wizard Rocket
Rocket Fire Spirit Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Archers Wizard The Log
Rocket Fire Spirit Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Fire Spirit Archers Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Archers Wizard
The Log
Knight Wizard Rocket
The Log Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log

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