My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Furnace
Zap
Fire Spirit Minions Royal Giant Furnace Inferno Tower
Barbarian Barrel
Fire Spirit Furnace Inferno Tower Electro Wizard
The Log
Fire Spirit Royal Giant Furnace
Earthquake
Furnace Inferno Tower
Arrows
Fire Spirit Minions Furnace
Royal Delivery
Fire Spirit Minions Electro Wizard
Fireball
Minions Furnace Inferno Tower Electro Wizard
Poison
Minions Furnace Inferno Tower Electro Wizard
Lightning
Furnace Inferno Tower Electro Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Furnace Electro Wizard Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Furnace

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Minions
Royal Giant
Royal Giant
Fire Spirit Minions Furnace Lightning The Log Electro Wizard
Furnace
Royal Giant Fire Spirit
Inferno Tower
Lightning
Royal Giant
The Log
Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 2 9

Fire Spirit
Inferno Tower The Log Electro Wizard
Minions
Inferno Tower The Log Electro Wizard
Royal Giant
Furnace
Electro Wizard
Inferno Tower
The Log Electro Wizard Fire Spirit Minions
Lightning
The Log
The Log
Inferno Tower Fire Spirit Minions Lightning Electro Wizard
Electro Wizard
Inferno Tower Fire Spirit Minions Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Inferno Tower The Log Electro Wizard
Inferno Tower Minions Furnace The Log Electro Wizard
Furnace Inferno Tower Fire Spirit Minions Lightning Electro Wizard
Inferno Tower Minions Furnace Electro Wizard
Lightning The Log
The Log Fire Spirit Minions Furnace Electro Wizard
Minions Furnace Inferno Tower Lightning Electro Wizard Fire Spirit
Lightning Inferno Tower The Log Electro Wizard
Inferno Tower Minions Furnace
Fire Spirit Inferno Tower Electro Wizard
Minions Electro Wizard Furnace The Log
Minions Inferno Tower Furnace Electro Wizard
Furnace Inferno Tower Fire Spirit Minions Lightning The Log Electro Wizard
Fire Spirit Minions Furnace The Log Electro Wizard
Inferno Tower Furnace Electro Wizard
Inferno Tower Furnace Lightning The Log Electro Wizard
Minions Furnace Inferno Tower Electro Wizard
Fire Spirit Minions Furnace The Log Electro Wizard
Furnace The Log Fire Spirit Minions Electro Wizard
Inferno Tower Electro Wizard
Fire Spirit Minions Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Inferno Tower Electro Wizard
Electro Wizard Lightning The Log
Minions Furnace Inferno Tower Lightning The Log Electro Wizard
Lightning Inferno Tower The Log Electro Wizard
Inferno Tower
Fire Spirit Furnace Minions Electro Wizard
Minions Furnace Inferno Tower Lightning Electro Wizard
Inferno Tower
Lightning Electro Wizard Minions Inferno Tower The Log
Inferno Tower
Minions Inferno Tower
Lightning The Log Electro Wizard
Lightning Inferno Tower
Furnace
Inferno Tower Electro Wizard Minions Furnace Lightning The Log
Minions Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning The Log
Fire Spirit Furnace The Log
Fire Spirit Minions Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit Lightning
The Log Lightning
Lightning Fire Spirit Minions Electro Wizard
Lightning The Log Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit The Log
Lightning Minions
Lightning Furnace The Log
Lightning Furnace The Log
Lightning Furnace The Log
Lightning
Minions Lightning
Lightning Fire Spirit The Log Electro Wizard
Lightning Fire Spirit The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning The Log
The Log Fire Spirit Furnace
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Fire Spirit Furnace Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Fire Spirit Minions
Lightning Fire Spirit Electro Wizard
The Log
Lightning Electro Wizard
The Log Lightning
Lightning
Minions Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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