My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Goblins Minions Hog Rider Furnace Goblin Barrel
Zap
Fire Spirit Goblins Minions Furnace Goblin Barrel
Barbarian Barrel
Fire Spirit Goblins Furnace Goblin Barrel
The Log
Fire Spirit Goblins Mini P.E.K.K.A Hog Rider Furnace Goblin Barrel
Earthquake
Hog Rider Furnace Goblin Barrel
Arrows
Fire Spirit Goblins Minions Furnace Goblin Barrel
Royal Delivery
Fire Spirit Goblins Minions Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Minions Hog Rider Furnace Goblin Barrel
Poison
Minions Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Minions Goblin Barrel Mini P.E.K.K.A Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Furnace Goblin Barrel
Goblins
Hog Rider
Minions
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Minions Hog Rider Furnace The Log
Hog Rider
Fire Spirit Goblins Minions The Log Mini P.E.K.K.A Furnace Goblin Barrel
Furnace
Fire Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel
Goblin Barrel
Fire Spirit Hog Rider Furnace
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 1 5

Fire Spirit
Mini P.E.K.K.A The Log
Goblins
The Log
Minions
The Log
Mini P.E.K.K.A
The Log Fire Spirit Furnace
Hog Rider
Furnace
Mini P.E.K.K.A
Goblin Barrel
The Log
Mini P.E.K.K.A Fire Spirit Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Mini P.E.K.K.A Goblins Minions Furnace The Log
Mini P.E.K.K.A Furnace Fire Spirit Goblins Minions
Mini P.E.K.K.A Goblins Minions Furnace
Mini P.E.K.K.A The Log
The Log Fire Spirit Goblins Minions Furnace
Minions Furnace Fire Spirit
The Log
Mini P.E.K.K.A Goblins Minions Furnace
Fire Spirit Goblins Mini P.E.K.K.A
Goblins Minions Furnace The Log
Minions Furnace
Mini P.E.K.K.A Furnace Fire Spirit Minions The Log
Fire Spirit Goblins Minions Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace The Log
Goblins Minions Mini P.E.K.K.A Furnace
Fire Spirit Goblins Minions Furnace The Log
Furnace The Log Fire Spirit Minions
Mini P.E.K.K.A
Fire Spirit Goblins Minions Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Furnace
Mini P.E.K.K.A The Log
Goblins Minions Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fire Spirit Furnace Minions
Mini P.E.K.K.A Goblins Minions Furnace
Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A
Furnace
Goblins Minions Mini P.E.K.K.A Furnace The Log
Minions Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit Furnace The Log
Fire Spirit Minions Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Goblins Minions Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit The Log
Minions
Furnace The Log
Furnace The Log
Furnace The Log
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log
Fire Spirit The Log
Minions The Log
The Log
The Log
The Log Fire Spirit Furnace
The Log
The Log
The Log
Fire Spirit Furnace
Minions
Mini P.E.K.K.A
The Log
The Log
Fire Spirit Minions
Fire Spirit
The Log
Mini P.E.K.K.A
The Log
Minions The Log
The Log

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