My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Furnace
Zap
Fire Spirit Archers Royal Giant Furnace
Barbarian Barrel
Fire Spirit Archers Barbarians Valkyrie Furnace
The Log
Fire Spirit Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Fire Spirit Archers Furnace
Royal Delivery
Fire Spirit Archers Barbarians Valkyrie
Fireball
Archers Barbarians Furnace
Poison
Archers Barbarians Furnace
Lightning
Valkyrie Furnace
Rocket
Barbarians Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Valkyrie Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Furnace
Zap
Fireball Fire Spirit Archers Royal Giant Valkyrie Furnace
Archers
Valkyrie Zap Royal Giant
Barbarians
Royal Giant
Fire Spirit Fireball Furnace Zap Archers
Fireball
Zap Royal Giant
Valkyrie
Fire Spirit Archers Zap Furnace
Furnace
Royal Giant Fire Spirit Zap Valkyrie

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Archers Barbarians Valkyrie Furnace
Archers
Valkyrie Zap Furnace
Barbarians
Zap Furnace
Royal Giant
Fireball
Zap Valkyrie
Valkyrie
Archers Fire Spirit Zap Fireball Furnace
Furnace
Zap Archers Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Barbarians Zap Valkyrie Furnace
Barbarians Furnace Fire Spirit Archers Valkyrie
Barbarians Valkyrie Furnace
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Archers Valkyrie Furnace
Furnace Fire Spirit Zap Archers Fireball
Zap Barbarians Fireball Valkyrie
Barbarians Furnace
Fire Spirit Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Zap Fireball Furnace
Zap Archers Fireball Furnace
Barbarians Furnace Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Barbarians Furnace
Barbarians Furnace
Barbarians Zap Fireball Furnace
Barbarians Fireball Valkyrie Furnace
Fire Spirit Fireball Zap Archers Barbarians Valkyrie Furnace
Zap Valkyrie Furnace Fire Spirit Archers Barbarians Fireball
Barbarians
Valkyrie Fire Spirit Archers Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Fireball Furnace
Fireball Zap Archers Valkyrie
Barbarians Zap Valkyrie Furnace
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie
Fire Spirit Fireball Furnace Zap Archers
Archers Barbarians Fireball Valkyrie Furnace
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Furnace
Barbarians Zap Archers Fireball Valkyrie Furnace
Valkyrie Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie Furnace
Fireball Fire Spirit Zap Furnace
Fire Spirit Archers Furnace
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Valkyrie Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball Furnace
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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