My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Mega Minion Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Furnace Dark Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Inferno Dragon
Zap
Bats Goblin Gang Furnace Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Dark Prince Bandit
The Log
Goblin Gang Furnace Dark Prince Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Dark Prince Bandit Inferno Dragon
Fireball
Goblin Gang Mega Minion Furnace Bandit Inferno Dragon
Poison
Bats Goblin Gang Mega Minion Furnace
Lightning
Ice Golem Mega Minion Furnace Dark Prince Bandit Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Gang Mega Minion Bandit Furnace Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Goblin Gang Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Minion Dark Prince Bandit Inferno Dragon
Goblin Gang
Ice Golem Dark Prince Bandit
Ice Golem
Bats Goblin Gang Mega Minion Furnace
Mega Minion
Ice Golem Bats Furnace
Furnace
Ice Golem Mega Minion Dark Prince Bandit
Dark Prince
Bats Goblin Gang Furnace Bandit
Bandit
Bats Goblin Gang Furnace Dark Prince
Inferno Dragon
Bats

Defense Synergies 1 18

Bats
Ice Golem Dark Prince Bandit Inferno Dragon
Goblin Gang
Ice Golem Furnace Dark Prince Bandit Inferno Dragon
Ice Golem
Mega Minion Bats Goblin Gang Furnace Bandit Inferno Dragon
Mega Minion
Ice Golem Furnace Dark Prince Bandit
Furnace
Goblin Gang Ice Golem Mega Minion Dark Prince Bandit
Dark Prince
Bats Goblin Gang Mega Minion Furnace Bandit
Bandit
Bats Goblin Gang Ice Golem Mega Minion Furnace Dark Prince
Inferno Dragon
Bats Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion
Inferno Dragon Bats Goblin Gang Mega Minion Furnace Dark Prince Bandit
Goblin Gang Furnace Bats Mega Minion Dark Prince Bandit Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Minion Furnace Dark Prince Bandit
Dark Prince
Goblin Gang Bats Mega Minion Furnace Dark Prince Bandit
Bats Mega Minion Furnace Inferno Dragon Goblin Gang
Ice Golem Bandit
Inferno Dragon Goblin Gang Furnace
Goblin Gang Ice Golem Dark Prince Bandit
Bats Goblin Gang Ice Golem Mega Minion Furnace Dark Prince Bandit
Mega Minion Inferno Dragon Bats Goblin Gang Furnace
Furnace Bats Goblin Gang Dark Prince Bandit
Bats Goblin Gang Mega Minion Furnace Dark Prince
Inferno Dragon Goblin Gang Furnace Bandit
Goblin Gang Furnace Bandit Inferno Dragon
Bats Goblin Gang Furnace Dark Prince
Bats Goblin Gang Mega Minion Furnace Dark Prince Bandit
Furnace Bats Ice Golem Mega Minion Dark Prince Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Bats Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Furnace Dark Prince Bandit
Bandit Goblin Gang Ice Golem Mega Minion Inferno Dragon
Goblin Gang Bandit Bats Ice Golem Furnace Dark Prince
Goblin Gang Dark Prince Bats Ice Golem Bandit
Goblin Gang Dark Prince Bandit Inferno Dragon
Furnace Bats Goblin Gang Ice Golem
Goblin Gang Dark Prince Bats Ice Golem Mega Minion Furnace Bandit
Dark Prince Inferno Dragon
Bats Ice Golem Mega Minion Dark Prince Bandit Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Dark Prince
Dark Prince
Dark Prince Goblin Gang Ice Golem Bandit
Furnace
Goblin Gang Bats Ice Golem Mega Minion Furnace Dark Prince Inferno Dragon
Bats Ice Golem Mega Minion Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Bandit
Bandit
Ice Golem Dark Prince
Furnace Dark Prince
Bats Ice Golem Mega Minion Furnace
Furnace
Ice Golem
Bandit
Bats Goblin Gang
Dark Prince Bandit
Ice Golem Bandit
Bandit
Ice Golem Furnace
Furnace Bandit
Furnace Bandit
Bats
Mega Minion Dark Prince Bandit
Ice Golem Furnace Dark Prince
Mega Minion Inferno Dragon
Bandit
Bandit
Bandit
Bats Ice Golem Furnace
Bats Mega Minion
Mega Minion
Bandit
Bats Goblin Gang Dark Prince Bandit
Mega Minion
Goblin Gang Mega Minion Dark Prince
Ice Golem
Mega Minion Dark Prince
Bats Goblin Gang
Bats
Dark Prince Bandit

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