My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Giant Sparky
Giant Snowball
Fire Spirit Spear Goblins Bomber Minion Horde
Zap
Fire Spirit Spear Goblins Bomber Minion Horde Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Wizard Sparky
The Log
Fire Spirit Spear Goblins Bomber Sparky
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Spear Goblins Bomber Minion Horde
Royal Delivery
Fire Spirit Spear Goblins Bomber Minion Horde Wizard Sparky
Fireball
Bomber Minion Horde Wizard Sparky
Poison
Spear Goblins Bomber Minion Horde Wizard Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Zap Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber Zap

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Sparky
Spear Goblins
Zap Giant Sparky
Bomber
Giant Zap Sparky
Zap
Giant Sparky Fire Spirit Spear Goblins Bomber Minion Horde
Minion Horde
Zap Giant Sparky
Giant
Bomber Zap Sparky Fire Spirit Spear Goblins Minion Horde Wizard
Wizard
Giant Sparky
Sparky
Zap Giant Fire Spirit Spear Goblins Bomber Minion Horde Wizard

Defense Synergies 0 8

Fire Spirit
Spear Goblins Zap Sparky
Spear Goblins
Fire Spirit Zap
Bomber
Zap
Zap
Fire Spirit Spear Goblins Bomber Minion Horde Sparky
Minion Horde
Zap Sparky
Giant
Wizard
Sparky
Fire Spirit Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minion Horde Wizard Sparky
Minion Horde Sparky Bomber Zap
Minion Horde Sparky Fire Spirit Bomber
Minion Horde Sparky Bomber
Bomber Sparky
Fire Spirit Spear Goblins Bomber Zap
Minion Horde Fire Spirit Spear Goblins Zap Wizard
Zap Sparky
Minion Horde Sparky
Fire Spirit Spear Goblins Bomber Minion Horde Sparky
Minion Horde Spear Goblins Bomber Zap Wizard
Minion Horde Spear Goblins Zap Wizard
Minion Horde Sparky Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Wizard Sparky Zap Minion Horde
Sparky Minion Horde
Minion Horde Zap Sparky
Minion Horde Wizard Sparky Bomber
Fire Spirit Spear Goblins Bomber Zap Minion Horde Wizard
Zap Wizard Fire Spirit Spear Goblins Bomber
Sparky
Bomber Wizard Fire Spirit Spear Goblins Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Sparky
Bomber Zap Wizard
Spear Goblins Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Fire Spirit Wizard Zap Minion Horde
Sparky Spear Goblins Minion Horde
Minion Horde Sparky
Zap Minion Horde Spear Goblins Sparky
Minion Horde Sparky
Minion Horde Sparky
Zap
Minion Horde Wizard Sparky
Wizard Bomber Minion Horde Sparky
Sparky Spear Goblins Bomber Zap Minion Horde
Bomber Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Bomber Wizard Fire Spirit Zap Minion Horde Sparky
Wizard Fire Spirit Spear Goblins Zap Minion Horde
Fire Spirit Bomber Minion Horde Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Minion Horde
Zap Sparky
Spear Goblins Bomber Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Bomber Minion Horde Sparky
Fire Spirit Bomber Zap Wizard Sparky
Fire Spirit Bomber Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Fire Spirit Bomber Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Bomber Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Fire Spirit Spear Goblins
Fire Spirit Zap Wizard
Minion Horde Wizard Sparky
Bomber Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Sparky
Zap
Zap Sparky

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