My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Minion Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Bandit
Giant Snowball
Skeletons Bats Mega Minion
Zap
Skeletons Bats Bandit
Barbarian Barrel
Skeletons Elite Barbarians Royal Ghost Bandit
The Log
Skeletons Elite Barbarians Bandit
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Mega Minion Royal Ghost Bandit
Fireball
Elite Barbarians Mega Minion Bandit
Poison
Bats Mega Minion
Lightning
Elite Barbarians Mega Minion Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Mega Minion Royal Ghost Bandit Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Elite Barbarians Mega Minion Bandit
Zap
Elite Barbarians Mega Minion Bats Royal Ghost Bandit
Elite Barbarians
Zap Bats Royal Ghost Bandit
Mega Minion
Zap Bats
Rocket
Royal Ghost
Zap Elite Barbarians Bandit
Bandit
Bats Zap Elite Barbarians Royal Ghost

Defense Synergies 1 13

Skeletons
Bats Zap Elite Barbarians Mega Minion Royal Ghost Bandit
Bats
Skeletons Zap Bandit
Zap
Mega Minion Skeletons Bats Elite Barbarians Royal Ghost Bandit
Elite Barbarians
Skeletons Zap Mega Minion
Mega Minion
Zap Skeletons Elite Barbarians Bandit
Rocket
Royal Ghost
Skeletons Zap
Bandit
Skeletons Bats Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion
Elite Barbarians Skeletons Bats Zap Mega Minion Bandit
Rocket Skeletons Bats Elite Barbarians Mega Minion Bandit
Elite Barbarians Skeletons Bats Mega Minion Bandit
Elite Barbarians Rocket
Skeletons Bats Zap Mega Minion Royal Ghost Bandit
Bats Mega Minion Rocket Zap
Rocket Zap Bandit
Skeletons Elite Barbarians
Elite Barbarians Skeletons Royal Ghost Bandit
Bats Skeletons Zap Mega Minion Royal Ghost Bandit
Mega Minion Bats Zap
Skeletons Bats Zap Elite Barbarians Rocket Bandit
Rocket Bats Zap Mega Minion Royal Ghost
Elite Barbarians Bandit
Rocket Zap Elite Barbarians Bandit
Skeletons Bats Elite Barbarians
Bats Zap Elite Barbarians Mega Minion Royal Ghost Bandit
Zap Bats Mega Minion Royal Ghost Bandit
Elite Barbarians
Royal Ghost Bats Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Royal Ghost Bandit
Bandit Zap Elite Barbarians Mega Minion Rocket Royal Ghost
Bandit Skeletons Bats Zap Elite Barbarians Rocket
Rocket Bats Zap Elite Barbarians Bandit
Skeletons Elite Barbarians Bandit
Rocket Skeletons Bats Zap
Rocket Skeletons Bats Elite Barbarians Mega Minion Bandit
Elite Barbarians
Zap Rocket Skeletons Bats Elite Barbarians Mega Minion Bandit
Skeletons Mega Minion
Bats Elite Barbarians Mega Minion
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Skeletons Bandit
Elite Barbarians Skeletons Bats Zap Mega Minion Rocket
Bats Zap Elite Barbarians Mega Minion Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Bandit
Zap Royal Ghost Bandit
Rocket Bandit
Rocket
Rocket Zap
Bats Zap Mega Minion Rocket
Zap
Zap Bandit
Rocket Bats Elite Barbarians
Rocket Zap Bandit
Zap Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Zap Elite Barbarians
Rocket Zap Bandit
Rocket Bandit
Rocket
Bats Rocket
Rocket Zap Mega Minion Bandit
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap
Mega Minion
Zap Royal Ghost Bandit
Zap Bandit
Rocket Zap Bandit
Elite Barbarians Bats Zap
Zap Rocket Bats Mega Minion
Elite Barbarians Mega Minion
Zap Rocket Bandit
Zap Rocket
Rocket
Zap Bats Rocket Bandit
Rocket Zap Mega Minion
Mega Minion Rocket
Zap
Rocket Zap
Elite Barbarians Mega Minion
Zap Bats Elite Barbarians Rocket
Bats Zap Rocket
Zap Rocket Royal Ghost Bandit

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