My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Zappies Giant Executioner Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Zappies Lumberjack
Zap
Bats Zappies Sparky
Barbarian Barrel
Ice Spirit Zappies Executioner Lumberjack Sparky
The Log
Ice Spirit Zappies Lumberjack Sparky
Earthquake
Zappies
Arrows
Ice Spirit Bats Zappies
Royal Delivery
Ice Spirit Bats Zappies Executioner Lumberjack Sparky
Fireball
Zappies Executioner Lumberjack Sparky
Poison
Bats Zappies Executioner Sparky
Lightning
Executioner Lumberjack Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Zappies Lumberjack Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Zap Zappies

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Bats Giant Executioner Lumberjack
Bats
Giant Ice Spirit Zap Lumberjack Sparky
Zap
Ice Spirit Giant Sparky Bats Zappies Executioner Lumberjack
Zappies
Zap Giant Lumberjack
Giant
Bats Zap Sparky Ice Spirit Zappies Executioner Lumberjack
Executioner
Ice Spirit Zap Giant
Lumberjack
Ice Spirit Bats Zap Zappies Giant Sparky
Sparky
Ice Spirit Zap Giant Bats Lumberjack

Defense Synergies 2 14

Ice Spirit
Zap Sparky Bats Zappies Executioner Lumberjack
Bats
Ice Spirit Zap Zappies Lumberjack Sparky
Zap
Ice Spirit Bats Zappies Executioner Lumberjack Sparky
Zappies
Ice Spirit Bats Zap Lumberjack
Giant
Executioner
Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Bats Zap Zappies Executioner
Sparky
Ice Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Executioner Sparky
Lumberjack Sparky Ice Spirit Bats Zap Zappies Executioner
Lumberjack Sparky Bats Zappies Executioner
Lumberjack Sparky Bats Zappies
Lumberjack Sparky
Bats Zap Zappies Executioner Lumberjack
Bats Ice Spirit Zap Zappies Executioner
Zap Sparky
Zappies Sparky Lumberjack
Ice Spirit Zappies Lumberjack Sparky
Bats Executioner Zap Zappies Lumberjack
Executioner Bats Zap Zappies
Lumberjack Sparky Ice Spirit Bats Zap Zappies
Executioner Sparky Ice Spirit Bats Zap Zappies Lumberjack
Sparky Zappies Lumberjack
Ice Spirit Zap Zappies Lumberjack Sparky
Sparky Bats Zappies Executioner Lumberjack
Ice Spirit Bats Zap Zappies Executioner Lumberjack
Zap Executioner Ice Spirit Bats Zappies Lumberjack
Sparky Zappies Lumberjack
Bats Zappies Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Sparky
Zap Executioner Lumberjack
Zappies Lumberjack Ice Spirit Bats Zap Sparky
Lumberjack Bats Zap Zappies Sparky
Zappies Executioner Lumberjack Sparky
Executioner Ice Spirit Bats Zap Zappies
Sparky Bats Zappies Lumberjack
Zappies Lumberjack Sparky
Zap Ice Spirit Bats Zappies Sparky
Zappies Sparky
Bats Zappies Lumberjack Sparky
Zap
Zappies Executioner Lumberjack Sparky
Zappies Executioner Sparky
Zappies Sparky Ice Spirit Bats Zap Executioner Lumberjack
Bats Executioner Zap Zappies Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner
Sparky
Sparky
Executioner Zap Sparky
Executioner Ice Spirit Bats Zap
Executioner Sparky
Ice Spirit Zap Executioner
Zap
Bats Lumberjack Sparky
Zap Sparky
Zap Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Bats Sparky
Zap Executioner Sparky
Zap
Sparky
Sparky
Zap
Zap Ice Spirit Executioner Sparky
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Bats Zap Executioner Sparky
Zap Ice Spirit Bats Zappies
Sparky
Zap Sparky
Zap Ice Spirit Zappies Sparky
Sparky
Sparky
Zap Ice Spirit Bats Zappies
Zap Zappies Executioner
Executioner Lumberjack Sparky
Zap Executioner
Zap Sparky
Executioner Sparky
Zap Ice Spirit Bats Zappies Sparky
Bats Zap Zappies Executioner
Zap Executioner Sparky

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