My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Fire Spirit Bats Minion Horde Hog Rider
Zap
Fire Spirit Bats Minion Horde
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Minion Horde Hog Rider
Poison
Bats Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Fireball Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Bats Minion Horde Mini P.E.K.K.A The Log
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Fire Spirit Bats Zap Hog Rider The Log
Hog Rider
Fire Spirit Bats Zap Fireball The Log Minion Horde Mini P.E.K.K.A
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 4 10

Fire Spirit
Zap Mini P.E.K.K.A The Log
Bats
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Minion Horde The Log
Minion Horde
Zap The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Bats Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Fire Spirit Bats Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Bats Zap The Log
Minion Horde Mini P.E.K.K.A Fire Spirit Bats
Minion Horde Mini P.E.K.K.A Bats
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Bats Zap
Bats Minion Horde Fire Spirit Zap Fireball
Zap Fireball The Log
Minion Horde Mini P.E.K.K.A
Fire Spirit Minion Horde Mini P.E.K.K.A
Bats Minion Horde Zap Fireball The Log
Minion Horde Bats Zap Fireball
Minion Horde Mini P.E.K.K.A Fire Spirit Bats Zap Fireball The Log
Fire Spirit Fireball Bats Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A The Log
Minion Horde Bats Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Minion Horde The Log
Zap The Log Fire Spirit Bats Fireball
Mini P.E.K.K.A
Fire Spirit Bats Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log
Bats Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Minion Horde
Mini P.E.K.K.A Bats Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Bats Fireball Mini P.E.K.K.A The Log
Minion Horde
Bats Minion Horde Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball
Bats Zap Minion Horde Fireball Mini P.E.K.K.A The Log
Bats Zap Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap Minion Horde The Log
Fireball Fire Spirit Bats Zap Minion Horde
Fire Spirit Minion Horde The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Bats Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Minion Horde Fireball
Zap Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Bats Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A The Log
Fire Spirit Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fire Spirit Fireball
Minion Horde
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Bats Zap Minion Horde Fireball
Zap Bats Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Fire Spirit Bats Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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