My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Minion Horde Royal Giant Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Royal Giant Hog Rider Prince
Giant Snowball
Spear Goblins Goblin Gang Barbarians Minion Horde Hog Rider
Zap
Spear Goblins Goblin Gang Minion Horde Royal Giant Prince
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Ice Wizard
The Log
Spear Goblins Goblin Gang Barbarians Royal Giant Hog Rider Prince
Earthquake
Spear Goblins Goblin Gang Barbarians Hog Rider
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Goblin Gang Barbarians Minion Horde Hog Rider Prince Ice Wizard
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Ice Wizard
Poison
Spear Goblins Goblin Gang Barbarians Minion Horde Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Ice Wizard Hog Rider Barbarians Minion Horde Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Ice Wizard Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Royal Giant Prince
Goblin Gang
Hog Rider Spear Goblins Royal Giant Prince
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider Prince
Royal Giant
Ice Wizard Spear Goblins Goblin Gang Minion Horde Hog Rider
Hog Rider
Spear Goblins Goblin Gang Barbarians Minion Horde Royal Giant Prince
Prince
Spear Goblins Goblin Gang Minion Horde Hog Rider Ice Wizard
Ice Wizard
Royal Giant Prince

Defense Synergies 0 10

Spear Goblins
Goblin Gang Barbarians Prince Ice Wizard
Goblin Gang
Spear Goblins Barbarians Prince Ice Wizard
Barbarians
Spear Goblins Goblin Gang Minion Horde
Minion Horde
Barbarians Ice Wizard
Royal Giant
Hog Rider
Prince
Spear Goblins Goblin Gang Ice Wizard
Ice Wizard
Spear Goblins Goblin Gang Minion Horde Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Barbarians Minion Horde Goblin Gang Prince Ice Wizard
Goblin Gang Barbarians Minion Horde Prince Ice Wizard
Barbarians Minion Horde Prince Goblin Gang Ice Wizard
Barbarians Prince
Goblin Gang Spear Goblins Ice Wizard
Minion Horde Spear Goblins Goblin Gang Ice Wizard
Barbarians
Barbarians Minion Horde Goblin Gang Prince Ice Wizard
Goblin Gang Spear Goblins Barbarians Minion Horde Prince Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard Spear Goblins
Minion Horde Spear Goblins Goblin Gang Ice Wizard
Barbarians Minion Horde Prince Goblin Gang Ice Wizard
Goblin Gang Barbarians Minion Horde Prince
Barbarians Goblin Gang Minion Horde Prince
Barbarians Minion Horde Goblin Gang Prince
Barbarians Minion Horde Goblin Gang Prince
Spear Goblins Goblin Gang Barbarians Minion Horde Prince Ice Wizard
Spear Goblins Barbarians Ice Wizard
Barbarians Prince
Goblin Gang Spear Goblins Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Prince
Goblin Gang Prince
Goblin Gang Barbarians Spear Goblins Minion Horde Prince
Goblin Gang Prince Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Ice Wizard
Goblin Gang Prince Spear Goblins Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Prince
Minion Horde Spear Goblins Barbarians Prince
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Prince
Barbarians Prince
Barbarians Prince Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Spear Goblins Minion Horde Prince
Barbarians Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ice Wizard
Minion Horde
Barbarians Prince
Minion Horde
Spear Goblins Minion Horde Ice Wizard
Minion Horde
Ice Wizard
Goblin Gang Minion Horde Prince
Minion Horde Prince
Minion Horde
Prince
Spear Goblins Minion Horde
Minion Horde
Minion Horde
Prince
Minion Horde Prince
Prince
Barbarians Minion Horde
Ice Wizard
Minion Horde
Ice Wizard
Prince
Minion Horde Ice Wizard
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Spear Goblins Goblin Gang Barbarians Prince
Ice Wizard
Goblin Gang Minion Horde Prince
Minion Horde Prince
Goblin Gang Minion Horde
Prince

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