My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards
Giant Snowball
Minion Horde Furnace Guards Witch
Zap
Minion Horde Royal Giant Furnace Guards Witch
Barbarian Barrel
Valkyrie Furnace Guards Witch
The Log
Royal Giant Furnace Guards Witch
Earthquake
Furnace Guards Witch
Arrows
Minion Horde Furnace Guards Witch
Royal Delivery
Minion Horde Valkyrie Guards Witch
Fireball
Minion Horde Furnace Witch
Poison
Minion Horde Furnace Guards Witch
Lightning
Valkyrie Furnace Witch
Rocket
Minion Horde Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fireball Valkyrie Furnace Minion Horde Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Fireball Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Minion Horde
Royal Giant
Royal Giant
Arrows Fireball Furnace Minion Horde Guards Witch
Fireball
Arrows Royal Giant
Valkyrie
Furnace Witch
Furnace
Royal Giant Valkyrie
Guards
Royal Giant
Witch
Royal Giant Valkyrie

Defense Synergies 0 8

Arrows
Fireball Valkyrie Furnace
Minion Horde
Royal Giant
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Furnace Witch
Furnace
Arrows Valkyrie Guards
Guards
Furnace Witch
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Valkyrie Furnace Witch
Minion Horde Furnace Witch Valkyrie
Minion Horde Witch Valkyrie Furnace Guards
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Furnace Guards
Minion Horde Furnace Arrows Fireball Witch
Arrows Fireball Valkyrie
Minion Horde Witch Furnace
Guards Minion Horde Valkyrie
Minion Horde Valkyrie Guards Witch Arrows Fireball Furnace
Arrows Minion Horde Fireball Furnace Witch
Minion Horde Furnace Fireball Valkyrie Guards Witch
Fireball Valkyrie Arrows Minion Horde Furnace Guards Witch
Minion Horde Furnace
Minion Horde Fireball Furnace
Minion Horde Arrows Fireball Valkyrie Furnace Witch
Arrows Fireball Minion Horde Valkyrie Furnace Guards Witch
Arrows Valkyrie Furnace Witch Fireball Guards
Valkyrie Arrows Minion Horde Fireball Furnace Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Furnace Witch
Fireball Arrows Valkyrie
Guards Minion Horde Valkyrie Furnace Witch
Valkyrie Guards Minion Horde Fireball
Minion Horde Valkyrie Guards Witch
Arrows Fireball Furnace Minion Horde Witch
Guards Minion Horde Fireball Valkyrie Furnace Witch
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Witch
Witch Minion Horde Guards
Minion Horde Valkyrie Guards Witch
Arrows Fireball Valkyrie Guards
Minion Horde Fireball Valkyrie Guards Witch
Minion Horde Fireball Valkyrie Furnace Witch
Guards Witch Minion Horde Fireball Valkyrie Furnace
Arrows Valkyrie Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Valkyrie Guards
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Valkyrie Guards
Fireball Arrows Minion Horde Valkyrie Furnace
Arrows Fireball Minion Horde Furnace Witch
Arrows Minion Horde Furnace Witch
Arrows Fireball
Arrows Fireball
Minion Horde Fireball Guards
Arrows Minion Horde Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball Furnace
Arrows Minion Horde Fireball Furnace Witch
Arrows Minion Horde Fireball Furnace
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball Valkyrie Witch
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Valkyrie Furnace Witch
Minion Horde Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Minion Horde Fireball Furnace Witch
Minion Horde Fireball Guards Witch
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Guards Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde Valkyrie
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Guards Witch
Fireball Witch
Fireball Witch

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