My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers X-Bow
Barbarian Barrel
Archers Knight Tesla X-Bow
The Log
Archers Mini P.E.K.K.A X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Tesla Fireball Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A X-Bow
Arrows
Fireball Archers Knight Mini P.E.K.K.A X-Bow
Knight
Archers X-Bow Arrows Fireball The Log
Tesla
Fireball
Arrows X-Bow Knight The Log
Mini P.E.K.K.A
Archers Arrows X-Bow The Log
X-Bow
Knight Fireball The Log Archers Arrows Mini P.E.K.K.A
The Log
X-Bow Knight Fireball Mini P.E.K.K.A

Defense Synergies 9 14

Archers
Knight Tesla Mini P.E.K.K.A X-Bow The Log
Arrows
Knight Tesla Fireball Mini P.E.K.K.A
Knight
Archers Tesla X-Bow Arrows Fireball Mini P.E.K.K.A The Log
Tesla
Knight X-Bow The Log Archers Arrows Fireball Mini P.E.K.K.A
Fireball
X-Bow The Log Arrows Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Arrows Knight Tesla Fireball
X-Bow
Knight Tesla Fireball The Log Archers
The Log
Tesla Fireball Mini P.E.K.K.A X-Bow Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow The Log
Mini P.E.K.K.A Knight Tesla X-Bow The Log
Tesla Mini P.E.K.K.A Archers Knight
Tesla Mini P.E.K.K.A Knight
Arrows Fireball Mini P.E.K.K.A X-Bow The Log
Arrows Fireball The Log Archers Tesla X-Bow
Tesla Archers Arrows Fireball X-Bow
Arrows Tesla Fireball X-Bow The Log
Tesla Mini P.E.K.K.A X-Bow
Knight Archers Tesla Mini P.E.K.K.A
Archers Arrows Knight Tesla Fireball X-Bow The Log
Arrows Tesla Archers Fireball
Tesla Mini P.E.K.K.A Knight Fireball X-Bow The Log
Fireball Arrows Tesla Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Knight Tesla X-Bow
Tesla Fireball Mini P.E.K.K.A X-Bow The Log
Tesla Arrows Knight Fireball Mini P.E.K.K.A X-Bow
Arrows Tesla Fireball Archers Knight X-Bow The Log
Arrows The Log Archers Knight Tesla Fireball
Mini P.E.K.K.A Tesla
Archers Arrows Knight Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tesla Fireball X-Bow
Fireball Archers Arrows Knight Tesla Mini P.E.K.K.A X-Bow The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla Fireball X-Bow The Log
Knight Tesla Mini P.E.K.K.A
Arrows Fireball Archers Tesla
Mini P.E.K.K.A Archers Knight Tesla Fireball
Mini P.E.K.K.A Knight Tesla
Knight Fireball Mini P.E.K.K.A X-Bow The Log
Tesla
Knight Tesla Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Knight Tesla Fireball
Archers Tesla Fireball
Tesla Archers Knight Fireball Mini P.E.K.K.A X-Bow The Log
Arrows Archers Tesla Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows Knight Fireball The Log
Fireball Arrows The Log
Arrows Fireball
Archers Arrows The Log
Arrows Fireball X-Bow The Log
Arrows Fireball The Log X-Bow
Fireball Mini P.E.K.K.A X-Bow
Arrows Knight Fireball X-Bow The Log
Fireball Archers Arrows
Knight Fireball The Log
Arrows Fireball X-Bow
Arrows Fireball X-Bow The Log
X-Bow Arrows Fireball The Log
Arrows Fireball X-Bow The Log
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A X-Bow The Log
Arrows Fireball X-Bow The Log
Fireball X-Bow The Log
Arrows Fireball
X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows The Log Fireball
Arrows Fireball X-Bow The Log
Fireball Arrows X-Bow The Log
Fireball Arrows X-Bow The Log
Archers Arrows Fireball X-Bow
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball X-Bow The Log
Arrows Fireball
Arrows Fireball The Log
Archers Fireball X-Bow
Fireball Archers Arrows
Arrows The Log Fireball
Fireball Knight Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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