My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Inferno Dragon
Giant Snowball
Archers Barbarians Furnace Inferno Dragon
Zap
Archers Mortar Furnace Bandit Inferno Dragon
Barbarian Barrel
Archers Mortar Barbarians Furnace Bandit
The Log
Archers Barbarians Furnace Bandit
Earthquake
Archers Mortar Barbarians Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Bandit Inferno Dragon
Fireball
Archers Mortar Barbarians Furnace Bandit Inferno Dragon
Poison
Archers Mortar Barbarians Furnace
Lightning
Mortar Furnace Bandit Inferno Dragon
Rocket
Mortar Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Bandit Mortar Furnace Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Mortar Furnace The Log Bandit
Archers
Zap Mortar Bandit Inferno Dragon
Mortar
Zap Archers The Log Bandit
Barbarians
Furnace
Zap Bandit
The Log
Zap Mortar Bandit
Bandit
Zap Archers Mortar Furnace The Log
Inferno Dragon
Archers

Defense Synergies 0 18

Zap
Archers Mortar Barbarians Furnace The Log Bandit Inferno Dragon
Archers
Zap Mortar Furnace The Log Bandit
Mortar
Zap Archers The Log Bandit Inferno Dragon
Barbarians
Zap Furnace
Furnace
Zap Archers Barbarians Bandit
The Log
Zap Archers Mortar Bandit Inferno Dragon
Bandit
Zap Archers Mortar Furnace The Log
Inferno Dragon
Zap Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
Barbarians Inferno Dragon Zap Mortar Furnace The Log Bandit
Mortar Barbarians Furnace Archers Bandit Inferno Dragon
Barbarians Inferno Dragon Mortar Furnace Bandit
Barbarians The Log
The Log Zap Archers Furnace Bandit
Furnace Inferno Dragon Zap Archers Mortar
Zap Barbarians The Log Bandit
Barbarians Inferno Dragon Mortar Furnace
Archers Barbarians Bandit
Archers Barbarians Zap Furnace The Log Bandit
Inferno Dragon Zap Archers Furnace
Mortar Barbarians Furnace Zap The Log Bandit
Zap Mortar Barbarians Furnace The Log
Barbarians Inferno Dragon Mortar Furnace Bandit
Barbarians Zap Mortar Furnace The Log Bandit Inferno Dragon
Barbarians Mortar Furnace
Mortar Zap Archers Barbarians Furnace The Log Bandit
Zap Mortar Furnace The Log Archers Barbarians Bandit Inferno Dragon
Barbarians Mortar Inferno Dragon
Archers Barbarians Furnace The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Furnace Bandit
Bandit Zap Archers Mortar The Log Inferno Dragon
Barbarians Bandit Zap Furnace The Log
Zap Barbarians The Log Bandit
Barbarians Bandit Inferno Dragon
Furnace Zap Archers
Archers Barbarians Furnace Bandit
Barbarians Inferno Dragon
Zap Mortar Barbarians The Log Bandit Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Zap Barbarians The Log
Barbarians Bandit
Archers Barbarians Furnace
Barbarians Zap Archers Mortar Furnace The Log Inferno Dragon
Zap Archers Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Bandit
Mortar Zap The Log Bandit
The Log Bandit
Barbarians The Log
Zap Mortar Furnace The Log
Zap Furnace
Archers Mortar Furnace The Log
The Log Zap
The Log Zap Mortar Bandit
Zap Mortar The Log Bandit
Zap Archers
Mortar The Log Bandit
Mortar Bandit
Zap Mortar Furnace The Log
Zap Mortar Furnace The Log Bandit
Mortar Furnace The Log Bandit
Mortar
Zap Archers Mortar The Log Bandit
Zap Mortar The Log
The Log
The Log
Zap Mortar Barbarians The Log
Zap The Log Mortar Furnace
Inferno Dragon
Mortar The Log Zap Bandit
Zap Mortar The Log Bandit
Zap Mortar The Log Bandit
Zap Archers Furnace
Zap
Zap Mortar The Log Bandit
Zap
The Log
Zap Archers Barbarians Bandit
Zap Archers
The Log
The Log Zap Mortar
Zap
Zap The Log
Zap
Zap Mortar The Log Bandit

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