My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Furnace Three Musketeers Miner
Zap
Furnace Inferno Tower Three Musketeers
Barbarian Barrel
Furnace Inferno Tower Three Musketeers
The Log
Furnace Three Musketeers
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Three Musketeers Bowler Miner
Fireball
Furnace Inferno Tower Three Musketeers Bowler
Poison
Furnace Inferno Tower Three Musketeers
Lightning
Furnace Inferno Tower Three Musketeers Bowler
Rocket
Furnace Inferno Tower Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Furnace Inferno Tower Bowler Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Miner Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Miner Bowler
Inferno Tower
Rocket
Tornado Miner
Three Musketeers
Tornado The Log Miner
Tornado
Rocket Three Musketeers Bowler The Log
Bowler
Furnace Tornado The Log Miner
The Log
Three Musketeers Tornado Bowler Miner
Miner
Furnace Rocket Three Musketeers Bowler The Log

Defense Synergies 4 8

Furnace
Tornado Bowler
Inferno Tower
The Log Tornado
Rocket
Tornado The Log
Three Musketeers
Tornado The Log
Tornado
Rocket Bowler Furnace Inferno Tower Three Musketeers The Log
Bowler
Tornado The Log Furnace
The Log
Inferno Tower Bowler Rocket Three Musketeers Tornado Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Inferno Tower The Log
Inferno Tower Furnace Three Musketeers The Log
Furnace Inferno Tower Rocket Three Musketeers Tornado Bowler
Inferno Tower Three Musketeers Furnace Bowler
Rocket Tornado Bowler The Log
Tornado Bowler The Log Furnace
Furnace Inferno Tower Rocket Three Musketeers Tornado
Rocket Bowler Inferno Tower The Log
Inferno Tower Three Musketeers Furnace Tornado
Tornado Inferno Tower Bowler Miner
Furnace Tornado Bowler The Log
Inferno Tower Three Musketeers Furnace Tornado
Furnace Inferno Tower Bowler Rocket Three Musketeers The Log
Rocket Three Musketeers Bowler Furnace Tornado The Log
Inferno Tower Furnace Three Musketeers
Inferno Tower Rocket Tornado Furnace Three Musketeers Bowler The Log
Three Musketeers Furnace Inferno Tower Tornado Bowler
Furnace Three Musketeers Tornado Bowler The Log
Furnace Tornado The Log Bowler
Inferno Tower Three Musketeers Tornado
Bowler Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Inferno Tower Bowler
Rocket Bowler The Log Miner
Furnace Inferno Tower Rocket Bowler The Log
Rocket Bowler Inferno Tower Tornado The Log
Inferno Tower Three Musketeers Bowler
Furnace Rocket Three Musketeers Tornado
Rocket Furnace Inferno Tower Bowler
Inferno Tower
Rocket Inferno Tower Tornado The Log
Inferno Tower Three Musketeers
Inferno Tower Bowler
Rocket Tornado Bowler The Log
Rocket Bowler Inferno Tower Three Musketeers
Furnace Three Musketeers Bowler
Inferno Tower Furnace Rocket Three Musketeers Tornado Bowler The Log
Bowler Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Bowler The Log Miner
Rocket The Log Miner
Rocket The Log
Rocket Furnace Bowler The Log
Furnace Rocket Tornado
Furnace Tornado Bowler The Log
The Log Tornado Bowler
The Log Miner Tornado
Rocket Three Musketeers Tornado Bowler
Rocket Miner Tornado Bowler The Log
Rocket Tornado
Rocket Three Musketeers Bowler The Log Miner
Rocket
Furnace The Log
Rocket Furnace Three Musketeers Bowler The Log
Furnace Rocket Three Musketeers Bowler The Log
Rocket Three Musketeers Tornado
Rocket
Rocket Three Musketeers Bowler The Log
Rocket Tornado Bowler The Log Miner
Rocket Bowler The Log
Rocket Tornado
Rocket Tornado Bowler The Log
Rocket The Log
Tornado The Log Furnace Bowler
The Log Miner Tornado Bowler
Tornado Bowler The Log Miner
Rocket Miner Tornado The Log
Furnace Tornado
Rocket
Bowler
Rocket The Log Miner
Rocket
Rocket Bowler The Log
Rocket
Rocket Three Musketeers Tornado
The Log
Miner Rocket Three Musketeers Bowler
The Log Bowler
Rocket Tornado
Three Musketeers
Rocket Tornado Bowler The Log
Rocket Tornado
Rocket Tornado Bowler The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: