My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Furnace Skeleton Army
Zap
Fire Spirit Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Furnace Skeleton Army Giant Skeleton Electro Wizard
The Log
Fire Spirit Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Fire Spirit Furnace Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Furnace Skeleton Army Electro Wizard
Poison
Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Skeleton Army Furnace Electro Wizard Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Skeleton Army Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace Giant Skeleton
Furnace
Fire Spirit Mirror Giant Skeleton P.E.K.K.A
Rocket
Mirror
Mirror
Furnace Rocket Skeleton Army Giant Skeleton
Skeleton Army
Mirror
Giant Skeleton
Fire Spirit Furnace Mirror Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Furnace
Electro Wizard
P.E.K.K.A Giant Skeleton

Defense Synergies 2 10

Fire Spirit
Giant Skeleton P.E.K.K.A Electro Wizard
Furnace
Mirror Skeleton Army Electro Wizard
Rocket
Mirror
Furnace Skeleton Army Electro Wizard
Skeleton Army
Mirror Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Skeleton Army Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard
Electro Wizard
Fire Spirit Furnace Mirror Skeleton Army Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Furnace Rocket Skeleton Army P.E.K.K.A Fire Spirit Giant Skeleton Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Fire Spirit Furnace Electro Wizard
Furnace Rocket Electro Wizard Fire Spirit
Rocket Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Furnace Giant Skeleton
Furnace Electro Wizard
Furnace Skeleton Army P.E.K.K.A Fire Spirit Rocket Giant Skeleton Electro Wizard
Fire Spirit Rocket Skeleton Army Furnace P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Rocket Skeleton Army Furnace P.E.K.K.A Electro Wizard
Furnace Skeleton Army P.E.K.K.A Electro Wizard
Fire Spirit Furnace Skeleton Army Electro Wizard
Furnace Fire Spirit Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Fire Spirit Furnace Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Rocket
Skeleton Army Giant Skeleton P.E.K.K.A Furnace Rocket Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A Skeleton Army
Fire Spirit Furnace Rocket Electro Wizard
Rocket Skeleton Army P.E.K.K.A Furnace Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Skeleton Army
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Giant Skeleton
Rocket Skeleton Army P.E.K.K.A Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A
Furnace Skeleton Army
Skeleton Army Electro Wizard Furnace Rocket Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Furnace
Fire Spirit Furnace Rocket
Fire Spirit Furnace
Fire Spirit
Rocket Fire Spirit Electro Wizard
Rocket Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit
Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket
Rocket
Rocket Fire Spirit Electro Wizard
Rocket Fire Spirit
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Fire Spirit Furnace
Electro Wizard
Rocket
Fire Spirit Furnace Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
P.E.K.K.A Giant Skeleton
Rocket
Electro Wizard Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton
P.E.K.K.A
Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard

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