My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner Night Witch
Giant Snowball
Hog Rider Guards Miner Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Executioner Electro Wizard Night Witch
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards Night Witch
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A Miner Electro Wizard Night Witch
Fireball
Hog Rider Executioner Electro Wizard Night Witch
Poison
Guards Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Night Witch
Rocket
Hog Rider Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Executioner P.E.K.K.A Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Hog Rider Poison Electro Wizard Night Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Miner Hog Rider Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Guards Poison Executioner Electro Wizard
Guards
Miner Hog Rider
Poison
P.E.K.K.A Miner Hog Rider Night Witch
Executioner
Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Poison Electro Wizard Executioner Night Witch
Miner
Guards Poison Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Miner
Night Witch
Poison P.E.K.K.A

Defense Synergies 0 6

Hog Rider
Guards
Poison Executioner Electro Wizard
Poison
Guards Electro Wizard
Executioner
Guards
P.E.K.K.A
Electro Wizard
Miner
Electro Wizard
Guards Poison P.E.K.K.A Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard Night Witch
P.E.K.K.A Executioner Electro Wizard Night Witch
P.E.K.K.A Night Witch Guards Electro Wizard
Poison P.E.K.K.A
Guards Executioner Electro Wizard Night Witch
Electro Wizard Poison Executioner Night Witch
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Guards Miner Electro Wizard Night Witch
Guards Poison Executioner Electro Wizard Night Witch
Executioner Poison Electro Wizard Night Witch
P.E.K.K.A Night Witch Guards Electro Wizard
Executioner Guards Poison P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Poison Executioner P.E.K.K.A Electro Wizard Night Witch
Guards Executioner Electro Wizard Night Witch
Poison Executioner Guards Electro Wizard
P.E.K.K.A Electro Wizard
Guards Poison Executioner P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Poison Electro Wizard Executioner Miner
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Guards Executioner Night Witch
Poison Executioner Electro Wizard
Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Poison Electro Wizard
P.E.K.K.A Guards Executioner Night Witch
Executioner
Guards Electro Wizard Poison Executioner P.E.K.K.A Night Witch
Poison Executioner P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Executioner Miner Electro Wizard
Poison Miner
Guards Poison
Poison Executioner
Poison Executioner
Poison Executioner
Poison Executioner
Poison Miner
Guards Poison Electro Wizard Night Witch
Poison Miner Electro Wizard
Poison Executioner
Poison Executioner Miner
Poison
Poison
Poison Executioner
Poison Executioner
Poison
Night Witch
Poison Executioner Electro Wizard
Poison Miner
Poison Night Witch
Poison
Poison
Poison Executioner
Poison Miner Executioner Electro Wizard
Poison Miner
Poison Miner
Poison Executioner Electro Wizard Night Witch
Electro Wizard Guards Poison
Night Witch
Poison Miner Night Witch
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Guards Night Witch
Poison Executioner Electro Wizard
Poison Miner Executioner Electro Wizard
Poison Executioner
Poison
Executioner P.E.K.K.A
Guards Poison Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner Miner Electro Wizard

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