My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Elite Barbarians Balloon
Giant Snowball
Bats Goblin Gang Minion Horde Witch Balloon Princess
Zap
Bats Goblin Gang Minion Horde Witch Balloon Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Princess
The Log
Goblin Gang Elite Barbarians Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Minion Horde Witch Princess
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Witch Balloon Princess
Fireball
Goblin Gang Minion Horde Elite Barbarians Witch Balloon Princess
Poison
Bats Goblin Gang Minion Horde Witch Balloon Princess
Lightning
Elite Barbarians Witch Balloon
Rocket
Minion Horde Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Freeze Minion Horde Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Princess Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians
Goblin Gang
Balloon Princess
Minion Horde
Freeze
Elite Barbarians
Bats
Freeze
Balloon Minion Horde
Witch
Balloon
Bats Freeze Goblin Gang Princess
Princess
Goblin Gang Balloon

Defense Synergies 0 3

Bats
Freeze
Goblin Gang
Princess
Minion Horde
Freeze
Elite Barbarians
Freeze
Bats Minion Horde
Witch
Balloon
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Bats Goblin Gang Witch
Goblin Gang Minion Horde Witch Bats Elite Barbarians Freeze
Minion Horde Elite Barbarians Witch Bats Goblin Gang
Elite Barbarians Princess
Goblin Gang Freeze Bats
Bats Minion Horde Goblin Gang Freeze Witch Princess
Minion Horde Witch Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Minion Horde
Bats Goblin Gang Minion Horde Witch Freeze Princess
Minion Horde Bats Goblin Gang Witch Princess
Minion Horde Bats Goblin Gang Elite Barbarians Freeze Witch
Bats Goblin Gang Minion Horde Freeze Witch Princess
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Freeze
Minion Horde Bats Goblin Gang Elite Barbarians Witch
Bats Goblin Gang Minion Horde Elite Barbarians Witch
Freeze Witch Bats Princess
Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch
Goblin Gang Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians Witch
Goblin Gang Bats Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Witch
Bats Goblin Gang Minion Horde Freeze Witch Princess
Goblin Gang Bats Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Freeze Bats Elite Barbarians Witch
Witch Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Witch
Minion Horde Witch Princess
Goblin Gang Elite Barbarians Witch Bats Minion Horde Freeze
Bats Minion Horde Elite Barbarians Freeze Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Freeze
Princess
Minion Horde
Freeze
Minion Horde
Bats Minion Horde Freeze Witch Princess
Minion Horde Witch Princess
Freeze Princess
Bats Goblin Gang Minion Horde Elite Barbarians
Minion Horde Princess
Princess
Elite Barbarians Princess
Minion Horde Freeze Princess
Princess Elite Barbarians
Minion Horde Witch Princess
Minion Horde Princess
Freeze
Bats Minion Horde
Princess
Witch Princess
Minion Horde
Princess
Minion Horde
Freeze Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Elite Barbarians Bats Minion Horde Witch Princess
Bats Minion Horde Freeze Witch
Minion Horde Elite Barbarians
Minion Horde
Minion Horde Freeze Princess
Minion Horde
Princess
Minion Horde Bats Goblin Gang Freeze Witch Princess
Witch Princess
Freeze
Goblin Gang Minion Horde Princess
Princess
Minion Horde Elite Barbarians
Bats Goblin Gang Minion Horde Elite Barbarians Freeze Witch Princess
Bats Witch Princess
Freeze Witch Princess

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