My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Valkyrie Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Valkyrie Hog Rider Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Knight Valkyrie Witch
Knight
Hog Rider Zap Wizard Witch
Valkyrie
Hog Rider Zap Giant Wizard Witch
Hog Rider
Zap Knight Valkyrie Rage Giant Wizard Witch
Giant
Zap Rage Valkyrie Hog Rider Wizard Witch
Wizard
Knight Valkyrie Hog Rider Giant Rage
Rage
Hog Rider Giant Witch Wizard
Witch
Rage Zap Knight Valkyrie Hog Rider Giant

Defense Synergies 0 7

Zap
Knight Valkyrie Witch
Knight
Zap Wizard Witch
Valkyrie
Zap Wizard Witch
Hog Rider
Giant
Wizard
Knight Valkyrie
Rage
Witch
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard
Zap Knight Valkyrie Witch
Witch Knight Valkyrie
Witch Knight Valkyrie
Valkyrie
Zap Valkyrie
Zap Wizard Witch
Zap Valkyrie
Witch
Knight Valkyrie
Valkyrie Witch Zap Knight Wizard
Zap Wizard Witch
Zap Knight Valkyrie Wizard Witch
Valkyrie Wizard Zap Witch
Knight
Zap
Wizard Knight Valkyrie Witch
Zap Knight Valkyrie Wizard Witch
Zap Valkyrie Wizard Witch Knight
Valkyrie Wizard Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch
Zap Knight Valkyrie Wizard
Zap Knight Valkyrie Witch
Valkyrie Zap Knight
Knight Valkyrie Witch
Wizard Zap Witch
Knight Valkyrie Witch
Knight Valkyrie
Zap Knight Valkyrie Witch
Witch
Knight Valkyrie Witch
Zap Valkyrie
Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Zap Knight Valkyrie
Valkyrie Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Wizard
Zap Witch
Zap Wizard Witch
Knight Valkyrie Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch

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