My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Prince
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins Prince
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians Valkyrie Wizard
The Log
Goblins Spear Goblins Elite Barbarians Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Elite Barbarians Valkyrie Wizard Prince
Fireball
Elite Barbarians Wizard
Poison
Spear Goblins Wizard
Lightning
Elite Barbarians Valkyrie Wizard Prince
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Valkyrie Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Arrows Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Spear Goblins
Valkyrie Elite Barbarians Prince
Arrows
Elite Barbarians Prince
Elite Barbarians
Arrows Valkyrie Spear Goblins Wizard
Valkyrie
Spear Goblins Elite Barbarians Prince Goblins Wizard
Wizard
Elite Barbarians Valkyrie Prince
Rocket
Prince
Valkyrie Spear Goblins Arrows Wizard

Defense Synergies 1 10

Goblins
Wizard
Spear Goblins
Arrows Valkyrie Prince
Arrows
Spear Goblins Valkyrie Prince
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Spear Goblins Arrows Wizard Prince
Wizard
Goblins Elite Barbarians Valkyrie Prince
Rocket
Prince
Spear Goblins Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Valkyrie Wizard
Elite Barbarians Goblins Valkyrie Prince
Rocket Prince Goblins Elite Barbarians Valkyrie
Elite Barbarians Prince Goblins Valkyrie
Arrows Elite Barbarians Valkyrie Rocket Prince
Arrows Goblins Spear Goblins Valkyrie
Rocket Spear Goblins Arrows Wizard
Rocket Arrows Valkyrie
Goblins Elite Barbarians Prince
Elite Barbarians Goblins Spear Goblins Valkyrie Prince
Goblins Valkyrie Spear Goblins Arrows Wizard
Arrows Spear Goblins Wizard
Prince Elite Barbarians Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Goblins Arrows Prince
Elite Barbarians Prince
Rocket Elite Barbarians Prince
Wizard Goblins Arrows Elite Barbarians Valkyrie Prince
Arrows Goblins Spear Goblins Elite Barbarians Valkyrie Wizard Prince
Arrows Valkyrie Wizard Spear Goblins
Elite Barbarians Prince
Valkyrie Wizard Goblins Spear Goblins Arrows Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins Elite Barbarians Prince
Arrows Elite Barbarians Valkyrie Wizard Rocket Prince
Goblins Spear Goblins Elite Barbarians Valkyrie Rocket Prince
Valkyrie Rocket Prince Elite Barbarians
Elite Barbarians Valkyrie Prince
Arrows Wizard Rocket
Rocket Prince Goblins Spear Goblins Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Prince
Rocket Goblins Spear Goblins Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Prince
Rocket Arrows Elite Barbarians Valkyrie Prince
Elite Barbarians Rocket Prince Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Goblins Spear Goblins Valkyrie Rocket Prince
Arrows Valkyrie Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Spear Goblins Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblins Elite Barbarians Prince
Rocket Arrows Valkyrie Wizard Prince
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Prince
Rocket Spear Goblins Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Valkyrie Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Spear Goblins Rocket Prince
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Elite Barbarians Prince
Elite Barbarians Rocket
Rocket
Rocket Prince

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