My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Miner
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Bomb Tower
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Bomb Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Miner
Fireball
Minions Elite Barbarians Bomb Tower
Poison
Minions Bomb Tower
Lightning
Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Miner Fireball Bomb Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Miner

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Elite Barbarians
Zap
Elite Barbarians Fireball Miner Fire Spirit Minions Royal Giant
Minions
Royal Giant Miner Zap Elite Barbarians
Royal Giant
Fire Spirit Minions Fireball Miner Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians Miner
Bomb Tower
Miner
Fire Spirit Zap Minions Royal Giant Fireball

Defense Synergies 2 6

Fire Spirit
Zap
Zap
Fireball Bomb Tower Fire Spirit Minions Elite Barbarians Miner
Minions
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Bomb Tower Miner
Bomb Tower
Zap Fireball
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Bomb Tower Zap Minions
Bomb Tower Fire Spirit Minions Elite Barbarians
Elite Barbarians Bomb Tower Minions
Elite Barbarians Fireball Bomb Tower
Fireball Fire Spirit Zap Minions Bomb Tower
Minions Fire Spirit Zap Fireball Bomb Tower
Zap Fireball Bomb Tower
Minions Elite Barbarians Bomb Tower
Elite Barbarians Fire Spirit Miner
Minions Zap Fireball Bomb Tower
Minions Zap Fireball
Bomb Tower Fire Spirit Zap Minions Elite Barbarians Fireball
Fire Spirit Fireball Bomb Tower Zap Minions
Elite Barbarians Bomb Tower
Bomb Tower Zap Elite Barbarians Fireball
Bomb Tower Minions Elite Barbarians Fireball
Fire Spirit Fireball Bomb Tower Zap Minions Elite Barbarians
Zap Bomb Tower Fire Spirit Minions Fireball
Elite Barbarians Bomb Tower
Fire Spirit Minions Elite Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Bomb Tower Miner
Zap Minions Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball
Elite Barbarians
Fire Spirit Fireball Zap Minions Bomb Tower
Minions Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Zap Minions Elite Barbarians Fireball Bomb Tower
Minions Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower
Fireball Bomb Tower
Elite Barbarians Zap Minions Fireball Bomb Tower
Minions Zap Elite Barbarians Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minions Elite Barbarians Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball Miner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Miner

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