My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Miner Inferno Dragon
Giant Snowball
Archers Skeleton Army Witch Miner Inferno Dragon
Zap
Archers Royal Giant Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Archers Skeleton Army Witch Royal Ghost
The Log
Archers Royal Giant Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Skeleton Army Witch Miner Royal Ghost Inferno Dragon
Fireball
Archers Skeleton Army Witch Inferno Dragon
Poison
Archers Skeleton Army Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Miner Royal Ghost Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Army Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Miner Royal Ghost Inferno Dragon
Royal Giant
Miner Archers Witch The Log Royal Ghost
Skeleton Army
Witch
Royal Giant Miner Royal Ghost
The Log
Royal Giant Miner
Miner
Royal Giant Archers Witch The Log Royal Ghost Inferno Dragon
Royal Ghost
Archers Royal Giant Witch Miner
Inferno Dragon
Archers Miner

Defense Synergies 0 10

Archers
Skeleton Army Witch The Log
Royal Giant
Skeleton Army
Archers The Log Inferno Dragon
Witch
Archers The Log Royal Ghost
The Log
Archers Skeleton Army Witch Miner Royal Ghost Inferno Dragon
Miner
The Log
Royal Ghost
Witch The Log
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Inferno Dragon Witch The Log
Skeleton Army Witch Archers Inferno Dragon
Skeleton Army Witch Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log Archers Royal Ghost
Inferno Dragon Archers Witch
The Log
Witch Inferno Dragon Skeleton Army
Skeleton Army Archers Miner Royal Ghost
Archers Skeleton Army Witch The Log Royal Ghost
Inferno Dragon Archers Witch
Skeleton Army Witch The Log
Skeleton Army Witch The Log Royal Ghost
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Skeleton Army Witch
Archers Skeleton Army Witch The Log Royal Ghost
Witch The Log Archers Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army Royal Ghost Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Royal Ghost
Archers The Log Miner Royal Ghost Inferno Dragon
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch Inferno Dragon
Archers Witch
Skeleton Army Archers Witch
Skeleton Army Inferno Dragon
Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army The Log
Skeleton Army Witch
Archers Skeleton Army Witch
Skeleton Army Witch Archers The Log Inferno Dragon
Archers Witch The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Miner Royal Ghost
The Log Miner
The Log
The Log
Witch
Archers Witch The Log
The Log
The Log Miner
Miner The Log
Archers
The Log Miner
The Log
Witch The Log
The Log
Archers The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Witch
Witch Inferno Dragon
The Log Miner Witch Royal Ghost
Witch The Log Miner
Miner The Log
Archers Witch
Witch
The Log Miner
The Log
Archers Skeleton Army Witch
Archers Witch
The Log
Miner
The Log
Witch The Log
Witch
Witch The Log Miner Royal Ghost

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