My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Barbarians Minion Horde Furnace
Zap
Goblin Gang Minion Horde Furnace
Barbarian Barrel
Knight Goblin Gang Barbarians Elite Barbarians Furnace
The Log
Goblin Gang Barbarians Elite Barbarians Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Goblin Gang Minion Horde Furnace
Royal Delivery
Knight Goblin Gang Barbarians Minion Horde Elite Barbarians
Fireball
Goblin Gang Barbarians Minion Horde Elite Barbarians Furnace
Poison
Goblin Gang Barbarians Minion Horde Furnace
Lightning
Knight Elite Barbarians Furnace
Rocket
Barbarians Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Goblin Gang Furnace Barbarians Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight
Knight
Goblin Gang Arrows Minion Horde Elite Barbarians Furnace
Goblin Gang
Knight
Barbarians
Minion Horde
Rage Knight
Elite Barbarians
Arrows Rage Knight Furnace
Furnace
Knight Elite Barbarians
Rage
Minion Horde Elite Barbarians

Defense Synergies 1 9

Arrows
Knight Barbarians Furnace
Knight
Goblin Gang Arrows Minion Horde Furnace
Goblin Gang
Knight Barbarians Furnace
Barbarians
Arrows Goblin Gang Minion Horde Furnace
Minion Horde
Knight Barbarians
Elite Barbarians
Furnace
Arrows Knight Goblin Gang Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Barbarians Minion Horde Elite Barbarians Knight Goblin Gang Furnace
Goblin Gang Barbarians Minion Horde Furnace Knight Elite Barbarians
Barbarians Minion Horde Elite Barbarians Knight Goblin Gang Furnace
Arrows Barbarians Elite Barbarians
Arrows Goblin Gang Furnace
Minion Horde Furnace Arrows Goblin Gang
Arrows Barbarians
Barbarians Minion Horde Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Arrows Knight Furnace
Arrows Minion Horde Goblin Gang Furnace
Barbarians Minion Horde Furnace Knight Goblin Gang Elite Barbarians
Arrows Goblin Gang Barbarians Minion Horde Furnace
Barbarians Elite Barbarians Knight Goblin Gang Minion Horde Furnace
Barbarians Minion Horde Goblin Gang Elite Barbarians Furnace
Barbarians Minion Horde Arrows Knight Goblin Gang Elite Barbarians Furnace
Arrows Knight Goblin Gang Barbarians Minion Horde Elite Barbarians Furnace
Arrows Furnace Knight Barbarians
Barbarians Elite Barbarians
Goblin Gang Arrows Knight Barbarians Minion Horde Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Elite Barbarians Furnace
Arrows Knight Goblin Gang Elite Barbarians
Goblin Gang Barbarians Knight Minion Horde Elite Barbarians Furnace
Goblin Gang Knight Barbarians Minion Horde Elite Barbarians
Barbarians Knight Goblin Gang Minion Horde Elite Barbarians
Arrows Furnace Goblin Gang Minion Horde
Goblin Gang Knight Barbarians Minion Horde Elite Barbarians Furnace
Knight Barbarians Minion Horde Elite Barbarians
Minion Horde Knight Barbarians Elite Barbarians
Goblin Gang Barbarians Minion Horde
Knight Barbarians Minion Horde Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Knight Goblin Gang Minion Horde
Barbarians Minion Horde Furnace
Goblin Gang Barbarians Elite Barbarians Knight Minion Horde Furnace
Arrows Barbarians Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Barbarians
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Arrows
Goblin Gang Minion Horde Elite Barbarians
Arrows Knight Minion Horde
Arrows
Knight Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Furnace
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Arrows Minion Horde Furnace
Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Goblin Gang Barbarians
Arrows
Arrows
Knight Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians

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