My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde
Fireball
Goblin Gang Minion Horde Inferno Tower
Poison
Goblin Gang Minion Horde Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Minion Horde Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minion Horde Mega Knight
Arrows
Zap Knight Mega Knight
Knight
Goblin Gang Zap Arrows Minion Horde
Goblin Gang
Knight
Minion Horde
Mega Knight Zap Knight
Inferno Tower
Rocket
Mega Knight
Minion Horde Zap Arrows

Defense Synergies 5 10

Zap
Mega Knight Arrows Knight Goblin Gang Minion Horde Inferno Tower
Arrows
Mega Knight Zap Knight Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Arrows Minion Horde
Goblin Gang
Knight Inferno Tower Zap
Minion Horde
Zap Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Zap Arrows Minion Horde Mega Knight
Rocket
Mega Knight
Zap Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap Knight Goblin Gang Mega Knight
Goblin Gang Minion Horde Inferno Tower Rocket Mega Knight Knight
Minion Horde Inferno Tower Knight Goblin Gang Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Zap Mega Knight
Minion Horde Inferno Tower Rocket Zap Arrows Goblin Gang
Rocket Zap Arrows Inferno Tower Mega Knight
Minion Horde Inferno Tower Goblin Gang
Knight Goblin Gang Minion Horde Inferno Tower Mega Knight
Goblin Gang Minion Horde Zap Arrows Knight Mega Knight
Arrows Minion Horde Inferno Tower Zap Goblin Gang
Minion Horde Inferno Tower Mega Knight Zap Knight Goblin Gang Rocket
Rocket Mega Knight Zap Arrows Goblin Gang Minion Horde
Inferno Tower Knight Goblin Gang Minion Horde Mega Knight
Minion Horde Inferno Tower Rocket Zap Goblin Gang Mega Knight
Minion Horde Mega Knight Arrows Knight Goblin Gang Inferno Tower
Arrows Mega Knight Zap Knight Goblin Gang Minion Horde
Zap Arrows Knight Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower
Zap Arrows Knight Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight Zap Knight Minion Horde Inferno Tower Rocket
Goblin Gang Rocket Mega Knight Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Goblin Gang Minion Horde Mega Knight
Arrows Rocket Zap Goblin Gang Minion Horde
Goblin Gang Rocket Knight Minion Horde Inferno Tower
Inferno Tower Mega Knight Knight Minion Horde
Zap Minion Horde Rocket Mega Knight Knight Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Mega Knight Knight Minion Horde Inferno Tower
Rocket Mega Knight Zap Arrows
Rocket Mega Knight Knight Goblin Gang Minion Horde Inferno Tower
Minion Horde Mega Knight
Goblin Gang Inferno Tower Zap Knight Minion Horde Rocket
Arrows Mega Knight Zap Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Rocket
Arrows Zap
Rocket Arrows Minion Horde
Arrows Knight Rocket
Rocket Zap Arrows Minion Horde Mega Knight
Arrows Zap Minion Horde Rocket
Arrows Minion Horde
Arrows Zap
Arrows Zap
Rocket Goblin Gang Minion Horde
Rocket Zap Arrows Knight Minion Horde
Zap Arrows Rocket
Rocket Knight
Arrows Minion Horde Rocket
Zap Arrows
Rocket Zap Arrows Minion Horde
Arrows Minion Horde Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Zap Arrows Mega Knight
Rocket Zap Arrows Mega Knight
Rocket Minion Horde Mega Knight
Rocket Arrows
Rocket
Rocket Zap Arrows Minion Horde
Zap Arrows Mega Knight
Minion Horde
Arrows Zap
Zap Arrows Mega Knight
Rocket Zap Arrows
Zap Arrows Minion Horde
Zap Rocket Minion Horde
Minion Horde
Zap Arrows Minion Horde Rocket Mega Knight
Zap Rocket Arrows Minion Horde
Minion Horde Mega Knight
Rocket Arrows
Zap Minion Horde Goblin Gang Rocket
Rocket Zap Arrows
Arrows
Knight Goblin Gang Minion Horde Rocket Mega Knight
Arrows Zap
Rocket Zap Arrows
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde Rocket
Zap Rocket
Zap Rocket Mega Knight

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