My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Hog Rider Electro Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Fireball Hog Rider Electro Wizard Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Arrows Fireball Hog Rider The Log
Fireball
Arrows Hog Rider Elite Barbarians The Log Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball The Log Minion Horde Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 1 7

Arrows
Fireball
Goblin Gang
The Log Electro Wizard
Minion Horde
The Log
Elite Barbarians
The Log
Fireball
The Log Arrows Electro Wizard
Hog Rider
The Log
Fireball Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Electro Wizard
Minion Horde Elite Barbarians Goblin Gang The Log Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Electro Wizard
Arrows Elite Barbarians Fireball The Log
Arrows Goblin Gang Fireball The Log Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Gang Fireball
Arrows Fireball The Log Electro Wizard
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Arrows Fireball The Log
Arrows Minion Horde Goblin Gang Fireball Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Fireball The Log Electro Wizard
Fireball Arrows Goblin Gang Minion Horde The Log Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Fireball The Log Electro Wizard
Minion Horde Arrows Goblin Gang Elite Barbarians Fireball Electro Wizard
Arrows Fireball Goblin Gang Minion Horde Elite Barbarians The Log Electro Wizard
Arrows The Log Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Arrows Minion Horde Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians The Log Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball The Log Electro Wizard
Goblin Gang Minion Horde Elite Barbarians
Arrows Fireball Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Electro Wizard Elite Barbarians Fireball The Log
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Arrows Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Elite Barbarians Electro Wizard Minion Horde Fireball The Log
Arrows Minion Horde Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde The Log
Arrows Fireball The Log Electro Wizard
Arrows Minion Horde Fireball The Log
Arrows Fireball The Log
Fireball Arrows Minion Horde The Log
Arrows Fireball Minion Horde
Arrows Minion Horde The Log
Arrows Fireball The Log
Arrows Fireball The Log
Goblin Gang Minion Horde Elite Barbarians Fireball Electro Wizard
Arrows Minion Horde Fireball The Log Electro Wizard
Fireball Arrows
Elite Barbarians Fireball The Log
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball
Minion Horde
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Minion Horde Fireball The Log
Arrows The Log Fireball
Minion Horde
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Elite Barbarians Arrows Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball Electro Wizard
Minion Horde
Arrows Fireball The Log
Minion Horde Electro Wizard Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows The Log Fireball
Fireball Goblin Gang Minion Horde Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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