My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Furnace
Zap
Minions Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Ice Wizard
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elite Barbarians Ice Wizard
Fireball
Minions Goblin Gang Elite Barbarians Furnace Ice Wizard
Poison
Minions Goblin Gang Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Ice Wizard Fireball Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Minions Furnace Ice Wizard
Minions
Zap Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Minions Fireball Furnace
Fireball
Zap Tornado Elite Barbarians
Furnace
Zap Elite Barbarians
Tornado
Zap Fireball Ice Wizard
Ice Wizard
Zap Tornado

Defense Synergies 3 12

Zap
Fireball Minions Goblin Gang Elite Barbarians Furnace Tornado Ice Wizard
Minions
Zap Ice Wizard
Goblin Gang
Zap Furnace Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Tornado Ice Wizard
Furnace
Zap Goblin Gang Tornado Ice Wizard
Tornado
Fireball Ice Wizard Zap Furnace
Ice Wizard
Tornado Zap Minions Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Tornado Minions Elite Barbarians Ice Wizard
Elite Barbarians Minions Goblin Gang Furnace Ice Wizard
Elite Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Zap Minions Furnace Ice Wizard
Minions Furnace Tornado Zap Goblin Gang Fireball Ice Wizard
Zap Fireball
Minions Goblin Gang Elite Barbarians Furnace Tornado Ice Wizard
Goblin Gang Elite Barbarians Tornado Ice Wizard
Minions Goblin Gang Ice Wizard Zap Fireball Furnace Tornado
Minions Zap Goblin Gang Fireball Furnace Tornado Ice Wizard
Furnace Zap Minions Goblin Gang Elite Barbarians Fireball Ice Wizard
Fireball Zap Minions Goblin Gang Furnace Tornado
Elite Barbarians Goblin Gang Furnace
Tornado Zap Goblin Gang Elite Barbarians Fireball Furnace
Minions Goblin Gang Elite Barbarians Fireball Furnace Tornado
Fireball Zap Minions Goblin Gang Elite Barbarians Furnace Tornado Ice Wizard
Zap Furnace Tornado Minions Fireball Ice Wizard
Elite Barbarians Tornado
Goblin Gang Minions Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Minions Elite Barbarians Furnace
Goblin Gang Zap Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians
Fireball Furnace Zap Minions Goblin Gang Tornado Ice Wizard
Goblin Gang Minions Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Goblin Gang Fireball
Fireball Furnace
Goblin Gang Elite Barbarians Zap Minions Fireball Furnace Tornado
Minions Zap Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace Tornado Ice Wizard
Furnace Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Minions Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball Tornado
Minions
Zap Fireball
Zap Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Ice Wizard
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Furnace Tornado Ice Wizard
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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