My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard Elixir Collector
Poison
Wizard Elixir Collector
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Elite Barbarians Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Hog Rider Giant Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians Giant
Mini P.E.K.K.A
Giant Hog Rider Wizard Rage
Hog Rider
Fireball Rage Elite Barbarians Mini P.E.K.K.A Giant Wizard
Giant
Mini P.E.K.K.A Rage Fireball Hog Rider Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Giant Rage
Elixir Collector
Rage
Elite Barbarians Hog Rider Giant Mini P.E.K.K.A Wizard

Defense Synergies 0 4

Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard
Hog Rider
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A
Elixir Collector
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball
Fireball Wizard
Fireball
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Wizard
Fireball Wizard Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Elite Barbarians Wizard
Wizard Fireball
Mini P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Elite Barbarians Mini P.E.K.K.A Wizard
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A
Fireball Wizard
Mini P.E.K.K.A Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fireball Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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