My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Inferno Tower Prince
Barbarian Barrel
Ice Spirit Inferno Tower Wizard
The Log
Ice Spirit Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard Prince
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Hog Rider Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Prince
Zap
Ice Spirit Hog Rider Tornado Prince The Log
Hog Rider
Ice Spirit Zap The Log Wizard Tornado Prince
Inferno Tower
Wizard
Tornado Hog Rider Prince
Tornado
Zap Wizard Hog Rider The Log
Prince
Zap Ice Spirit Hog Rider Wizard The Log
The Log
Hog Rider Zap Tornado Prince

Defense Synergies 5 14

Ice Spirit
Zap Inferno Tower Wizard Tornado Prince The Log
Zap
Ice Spirit Inferno Tower Tornado Prince The Log
Hog Rider
Inferno Tower
Ice Spirit The Log Zap Tornado Prince
Wizard
Tornado Ice Spirit Prince The Log
Tornado
Wizard Ice Spirit Zap Inferno Tower Prince The Log
Prince
The Log Ice Spirit Zap Inferno Tower Wizard Tornado
The Log
Inferno Tower Prince Ice Spirit Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Inferno Tower Ice Spirit Zap Prince The Log
Inferno Tower Tornado Prince
Inferno Tower Prince
Tornado Prince The Log
Tornado The Log Zap
Inferno Tower Tornado Ice Spirit Zap Wizard
Zap Inferno Tower The Log
Inferno Tower Tornado Prince
Tornado Ice Spirit Inferno Tower Prince
Zap Wizard Tornado The Log
Inferno Tower Zap Wizard Tornado
Inferno Tower Prince Ice Spirit Zap Wizard The Log
Wizard Ice Spirit Zap Tornado Prince The Log
Inferno Tower Prince
Inferno Tower Tornado Ice Spirit Zap Prince The Log
Wizard Inferno Tower Tornado Prince
Ice Spirit Zap Wizard Tornado Prince The Log
Zap Wizard Tornado The Log Ice Spirit
Inferno Tower Tornado Prince
Wizard Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Prince
Zap Wizard Prince The Log
Ice Spirit Zap Inferno Tower Prince The Log
Prince Zap Inferno Tower Tornado The Log
Inferno Tower Prince
Wizard Ice Spirit Zap Tornado
Prince Inferno Tower
Inferno Tower Prince
Zap Ice Spirit Inferno Tower Tornado Prince The Log
Inferno Tower
Inferno Tower Prince
Zap Tornado Prince The Log
Prince Inferno Tower Wizard
Wizard
Inferno Tower Ice Spirit Zap Tornado Prince The Log
Zap Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Prince The Log
Wizard Zap The Log
Wizard Ice Spirit Zap Tornado
Wizard Tornado The Log
The Log Ice Spirit Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Prince
Zap Wizard Tornado Prince The Log
Zap Wizard Tornado
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard Prince The Log
Zap Wizard Tornado The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log Ice Spirit Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado Prince The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Ice Spirit Wizard
Zap Wizard The Log
Zap Ice Spirit
Prince
Wizard The Log
Zap Ice Spirit Prince
Zap Wizard Tornado
The Log
Wizard Prince
The Log Zap Wizard
Zap Tornado
Prince
Zap Ice Spirit Tornado The Log
Zap Tornado
Zap Tornado Prince The Log

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