My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Giant
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Minions Minion Horde Elite Barbarians Wizard
Poison
Minions Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Mini P.E.K.K.A Minion Horde Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Mini P.E.K.K.A

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minions Minion Horde Mini P.E.K.K.A
Minions
Giant Rage Zap Elite Barbarians Mini P.E.K.K.A
Minion Horde
Rage Zap Giant
Elite Barbarians
Zap Rage Minions Wizard
Mini P.E.K.K.A
Giant Zap Minions Wizard Rage
Giant
Zap Minions Mini P.E.K.K.A Rage Minion Horde Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Rage
Rage
Minions Minion Horde Elite Barbarians Giant Mini P.E.K.K.A Wizard

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Minions Minion Horde Elite Barbarians
Minions
Zap
Minion Horde
Zap
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Zap Minions
Minion Horde Mini P.E.K.K.A Minions Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Minions
Elite Barbarians Mini P.E.K.K.A
Zap Minions
Minions Minion Horde Zap Wizard
Zap
Minion Horde Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Minion Horde Mini P.E.K.K.A
Minions Minion Horde Zap Wizard
Minions Minion Horde Zap Wizard
Minion Horde Mini P.E.K.K.A Zap Minions Elite Barbarians Wizard
Wizard Zap Minions Minion Horde Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard Minions Elite Barbarians Mini P.E.K.K.A
Zap Minions Minion Horde Elite Barbarians Wizard
Zap Wizard Minions
Mini P.E.K.K.A Elite Barbarians
Wizard Minions Minion Horde Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Zap Minions Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A
Wizard Zap Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Elite Barbarians
Mini P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde Minions Elite Barbarians Mini P.E.K.K.A
Minion Horde
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Zap Minions Minion Horde Mini P.E.K.K.A
Minions Zap Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minions Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minions Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Minions Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minions Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Minions
Zap Wizard
Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minions Minion Horde Elite Barbarians
Zap
Zap

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