My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Dart Goblin Clone Baby Dragon Inferno Dragon
Zap
Goblin Gang Tombstone Dart Goblin Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Dart Goblin Clone Giant Skeleton
The Log
Goblin Gang Tombstone Dart Goblin Clone Giant Skeleton
Earthquake
Goblin Gang Tombstone Clone
Arrows
Goblin Gang Tombstone Dart Goblin Clone
Royal Delivery
Goblin Gang Dart Goblin Clone Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Tombstone Dart Goblin Clone Baby Dragon Inferno Dragon
Poison
Goblin Gang Tombstone Dart Goblin Clone
Lightning
Tombstone Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone Tornado Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Dart Goblin Clone Tornado Baby Dragon Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Tombstone Dart Goblin Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Clone Baby Dragon Giant Skeleton
Tombstone
Dart Goblin
Goblin Gang Baby Dragon Giant Skeleton
Clone
Giant Skeleton Goblin Gang Baby Dragon Inferno Dragon
Tornado
Baby Dragon Giant Skeleton
Baby Dragon
Tornado Goblin Gang Dart Goblin Clone Giant Skeleton Inferno Dragon
Giant Skeleton
Clone Goblin Gang Dart Goblin Tornado Baby Dragon
Inferno Dragon
Clone Baby Dragon

Defense Synergies 1 15

Goblin Gang
Tombstone Dart Goblin Giant Skeleton Inferno Dragon
Tombstone
Dart Goblin Goblin Gang Baby Dragon Inferno Dragon
Dart Goblin
Tombstone Goblin Gang Tornado Baby Dragon Giant Skeleton Inferno Dragon
Clone
Tornado
Dart Goblin Baby Dragon Giant Skeleton Inferno Dragon
Baby Dragon
Tombstone Dart Goblin Tornado Giant Skeleton Inferno Dragon
Giant Skeleton
Goblin Gang Dart Goblin Tornado Baby Dragon
Inferno Dragon
Goblin Gang Tombstone Dart Goblin Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Baby Dragon
Inferno Dragon Goblin Gang Tombstone Dart Goblin
Goblin Gang Tornado Tombstone Dart Goblin Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Tombstone Dart Goblin
Tombstone Tornado Giant Skeleton
Goblin Gang Tornado Dart Goblin Baby Dragon
Dart Goblin Tornado Inferno Dragon Goblin Gang Tombstone Baby Dragon
Dart Goblin Baby Dragon Giant Skeleton
Inferno Dragon Goblin Gang Tombstone Tornado
Goblin Gang Tornado Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Tombstone Tornado Baby Dragon Giant Skeleton
Inferno Dragon Goblin Gang Dart Goblin Tornado Baby Dragon
Tombstone Goblin Gang Giant Skeleton
Goblin Gang Tombstone Dart Goblin Tornado Baby Dragon
Inferno Dragon Goblin Gang Tombstone
Tornado Goblin Gang Inferno Dragon
Goblin Gang Tombstone Tornado
Tombstone Goblin Gang Dart Goblin Tornado Baby Dragon
Tornado Baby Dragon Tombstone Dart Goblin Giant Skeleton Inferno Dragon
Dart Goblin Tornado Inferno Dragon
Goblin Gang Dart Goblin Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Giant Skeleton
Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Tombstone Giant Skeleton
Goblin Gang Giant Skeleton Tornado
Giant Skeleton Goblin Gang Tombstone Inferno Dragon
Goblin Gang Dart Goblin Tornado Baby Dragon
Goblin Gang Tombstone Dart Goblin Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Tombstone Tornado Baby Dragon Inferno Dragon
Goblin Gang Tombstone Dart Goblin Inferno Dragon
Inferno Dragon Tombstone Dart Goblin Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Goblin Gang Tombstone
Dart Goblin Baby Dragon
Goblin Gang Tombstone Dart Goblin Tornado Baby Dragon Giant Skeleton Inferno Dragon
Dart Goblin Baby Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Giant Skeleton
Dart Goblin Tornado Baby Dragon
Dart Goblin Baby Dragon Giant Skeleton
Dart Goblin Giant Skeleton
Baby Dragon
Dart Goblin Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Dart Goblin Tornado
Goblin Gang Tornado
Dart Goblin Tornado
Dart Goblin Tornado Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Tornado
Dart Goblin Baby Dragon
Dart Goblin Tornado Baby Dragon
Baby Dragon Giant Skeleton
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon
Inferno Dragon
Dart Goblin Tornado Baby Dragon
Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Dart Goblin
Dart Goblin
Giant Skeleton
Goblin Gang Tombstone Dart Goblin
Dart Goblin Tornado Baby Dragon
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Tornado Giant Skeleton
Dart Goblin
Goblin Gang Dart Goblin Tornado Baby Dragon Giant Skeleton
Dart Goblin Tornado
Dart Goblin Tornado Baby Dragon Giant Skeleton

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