My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Royal Ghost Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Inferno Dragon
Giant Snowball
Goblin Hut Miner Inferno Dragon
Zap
Goblin Hut Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Hut Dark Prince Royal Ghost Magic Archer
The Log
Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Dark Prince Miner Royal Ghost Inferno Dragon Magic Archer
Fireball
Goblin Hut Inferno Dragon Magic Archer
Poison
Goblin Hut Magic Archer
Lightning
Goblin Hut Dark Prince Inferno Dragon Magic Archer
Rocket
Goblin Hut Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Miner Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Dark Prince Poison Inferno Dragon Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Dark Prince The Log Miner Royal Ghost Magic Archer
Dark Prince
Goblin Hut Poison Miner Royal Ghost Magic Archer
Poison
Miner Dark Prince The Log Royal Ghost
The Log
Goblin Hut Poison Miner Magic Archer
Miner
Poison Goblin Hut Dark Prince The Log Royal Ghost Inferno Dragon Magic Archer
Royal Ghost
Goblin Hut Dark Prince Poison Miner Magic Archer
Inferno Dragon
Miner
Magic Archer
Goblin Hut Dark Prince The Log Miner Royal Ghost

Defense Synergies 0 11

Goblin Hut
Dark Prince Royal Ghost
Dark Prince
Goblin Hut Poison The Log Royal Ghost Magic Archer
Poison
Dark Prince The Log
The Log
Dark Prince Poison Miner Royal Ghost Inferno Dragon Magic Archer
Miner
The Log
Royal Ghost
Goblin Hut Dark Prince The Log
Inferno Dragon
The Log
Magic Archer
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log Magic Archer
Inferno Dragon Goblin Hut Dark Prince The Log
Goblin Hut Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon Dark Prince
Dark Prince Poison The Log
The Log Dark Prince Royal Ghost Magic Archer
Inferno Dragon Goblin Hut Poison Magic Archer
Poison The Log Magic Archer
Inferno Dragon Goblin Hut
Dark Prince Miner Royal Ghost
Poison Goblin Hut Dark Prince The Log Royal Ghost Magic Archer
Inferno Dragon Goblin Hut Poison Magic Archer
Goblin Hut Dark Prince The Log
Goblin Hut Dark Prince Poison The Log Royal Ghost Magic Archer
Inferno Dragon Goblin Hut
Goblin Hut The Log Inferno Dragon
Goblin Hut Dark Prince Poison
Goblin Hut Dark Prince The Log Royal Ghost Magic Archer
Poison The Log Goblin Hut Dark Prince Royal Ghost Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Dark Prince Royal Ghost Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince Royal Ghost
Poison The Log Miner Royal Ghost Inferno Dragon Magic Archer
Goblin Hut Dark Prince The Log
Dark Prince The Log
Goblin Hut Dark Prince Inferno Dragon
Poison Goblin Hut Magic Archer
Dark Prince Goblin Hut
Dark Prince Inferno Dragon
Goblin Hut Dark Prince Poison The Log Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut Dark Prince
Dark Prince Poison The Log
Dark Prince
Magic Archer
Goblin Hut Dark Prince Poison The Log Inferno Dragon Magic Archer
Poison Goblin Hut Dark Prince The Log Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Royal Ghost
Poison The Log Miner Royal Ghost Magic Archer
Goblin Hut Poison The Log Miner Magic Archer
Dark Prince Poison The Log
Poison Dark Prince The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Miner
Poison
Poison Miner Dark Prince The Log Magic Archer
Poison Magic Archer
Poison Goblin Hut The Log Miner Magic Archer
Poison Magic Archer
Goblin Hut Poison The Log Magic Archer
Goblin Hut Poison The Log Magic Archer
Magic Archer Goblin Hut Poison The Log
Poison
Dark Prince Poison The Log Magic Archer
Poison The Log Miner Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Dark Prince Magic Archer
Inferno Dragon
Poison The Log Miner Royal Ghost Magic Archer
Poison The Log Miner Magic Archer
Poison Miner The Log Magic Archer
Poison Magic Archer
Goblin Hut Poison
Poison The Log Miner Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Goblin Hut Dark Prince Magic Archer
Poison Magic Archer
The Log
Poison Miner Dark Prince Magic Archer
The Log Poison Magic Archer
Poison
Dark Prince
Poison The Log Magic Archer
Poison Magic Archer
Poison Dark Prince The Log Miner Royal Ghost Magic Archer

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