My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon Lumberjack
Zap
Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Witch Ice Wizard Royal Ghost Electro Wizard Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack
Fireball
Witch Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Witch Ice Wizard Electro Wizard
Lightning
Valkyrie Witch Prince Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Valkyrie Electro Wizard Inferno Dragon Lumberjack Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Royal Ghost Valkyrie Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Witch Royal Ghost Electro Wizard
Witch
Valkyrie Prince Royal Ghost Lumberjack
Prince
Valkyrie Witch Ice Wizard Royal Ghost Electro Wizard Lumberjack
Ice Wizard
Prince Lumberjack
Royal Ghost
Valkyrie Witch Prince Electro Wizard Lumberjack
Electro Wizard
Valkyrie Prince Royal Ghost Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Witch Prince Ice Wizard Royal Ghost Electro Wizard

Defense Synergies 0 17

Valkyrie
Witch Prince Ice Wizard Electro Wizard Lumberjack
Witch
Valkyrie Prince Ice Wizard Royal Ghost Electro Wizard Lumberjack
Prince
Valkyrie Witch Ice Wizard Electro Wizard
Ice Wizard
Valkyrie Witch Prince Inferno Dragon Lumberjack
Royal Ghost
Witch Electro Wizard
Electro Wizard
Valkyrie Witch Prince Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon
Ice Wizard Electro Wizard
Lumberjack
Valkyrie Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Inferno Dragon Lumberjack Valkyrie Witch Prince Ice Wizard Electro Wizard
Witch Prince Lumberjack Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Lumberjack Valkyrie Ice Wizard Electro Wizard
Valkyrie Prince Lumberjack
Valkyrie Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Witch Ice Wizard
Valkyrie Electro Wizard
Witch Inferno Dragon Prince Ice Wizard Lumberjack
Valkyrie Prince Ice Wizard Royal Ghost Electro Wizard Lumberjack
Valkyrie Witch Ice Wizard Electro Wizard Royal Ghost Lumberjack
Inferno Dragon Witch Ice Wizard Electro Wizard
Prince Lumberjack Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Witch Prince Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Prince Electro Wizard Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Valkyrie Witch Prince Electro Wizard Lumberjack
Valkyrie Witch Prince Ice Wizard Royal Ghost Electro Wizard Lumberjack
Valkyrie Witch Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Valkyrie Royal Ghost Witch Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Prince Royal Ghost Electro Wizard
Electro Wizard Valkyrie Prince Royal Ghost Inferno Dragon Lumberjack
Lumberjack Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Lumberjack Electro Wizard
Valkyrie Witch Prince Inferno Dragon Lumberjack
Witch Ice Wizard Electro Wizard
Prince Valkyrie Witch Ice Wizard Electro Wizard Lumberjack
Valkyrie Prince Inferno Dragon Lumberjack
Electro Wizard Valkyrie Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Prince Lumberjack
Valkyrie Prince Electro Wizard
Prince Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Electro Wizard Valkyrie Prince Inferno Dragon Lumberjack
Valkyrie Witch Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Ice Wizard Royal Ghost Electro Wizard
Valkyrie Prince
Valkyrie
Witch Ice Wizard
Witch
Ice Wizard
Prince Electro Wizard Lumberjack
Valkyrie Prince Electro Wizard
Prince
Witch
Prince Electro Wizard
Valkyrie Witch
Prince
Prince
Valkyrie Witch Ice Wizard
Witch Inferno Dragon
Witch Ice Wizard Royal Ghost Electro Wizard
Witch Prince
Witch Ice Wizard Electro Wizard
Electro Wizard Witch
Electro Wizard
Prince
Electro Wizard Witch Prince
Witch Ice Wizard Electro Wizard
Valkyrie Prince Electro Wizard Lumberjack
Prince
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Royal Ghost Electro Wizard

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