My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Lumberjack
Fireball
Minions Goblin Gang Tesla Elite Barbarians Lumberjack
Poison
Minions Goblin Gang
Lightning
Tesla Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tesla Fireball Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Lumberjack Mega Knight
Minions
Mega Knight Zap Elite Barbarians Lumberjack
Goblin Gang
Tesla
Elite Barbarians
Zap Minions Fireball Lumberjack Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Lumberjack
Zap Minions Elite Barbarians Mega Knight
Mega Knight
Minions Zap Elite Barbarians Fireball Lumberjack

Defense Synergies 3 13

Zap
Fireball Mega Knight Minions Goblin Gang Tesla Elite Barbarians Lumberjack
Minions
Zap Tesla Lumberjack Mega Knight
Goblin Gang
Tesla Zap Lumberjack
Tesla
Goblin Gang Zap Minions Fireball
Elite Barbarians
Zap Mega Knight
Fireball
Zap Tesla Lumberjack Mega Knight
Lumberjack
Zap Minions Goblin Gang Fireball
Mega Knight
Zap Minions Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball
Elite Barbarians Lumberjack Zap Minions Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Lumberjack Mega Knight Minions Elite Barbarians
Tesla Elite Barbarians Lumberjack Minions Goblin Gang Mega Knight
Elite Barbarians Fireball Lumberjack Mega Knight
Goblin Gang Fireball Zap Minions Tesla Lumberjack Mega Knight
Minions Tesla Zap Goblin Gang Fireball
Zap Tesla Fireball Mega Knight
Tesla Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Tesla Lumberjack Mega Knight
Minions Goblin Gang Zap Tesla Fireball Lumberjack Mega Knight
Minions Tesla Zap Goblin Gang Fireball
Tesla Lumberjack Mega Knight Zap Minions Goblin Gang Elite Barbarians Fireball
Fireball Mega Knight Zap Minions Goblin Gang Tesla Lumberjack
Elite Barbarians Goblin Gang Tesla Lumberjack Mega Knight
Zap Goblin Gang Tesla Elite Barbarians Fireball Lumberjack Mega Knight
Tesla Mega Knight Minions Goblin Gang Elite Barbarians Fireball Lumberjack
Tesla Fireball Mega Knight Zap Minions Goblin Gang Elite Barbarians Lumberjack
Zap Minions Tesla Fireball Lumberjack Mega Knight
Tesla Elite Barbarians Lumberjack
Goblin Gang Mega Knight Minions Tesla Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Tesla Elite Barbarians Fireball
Fireball Zap Goblin Gang Tesla Elite Barbarians Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Minions Elite Barbarians
Goblin Gang Lumberjack Mega Knight Zap Tesla Elite Barbarians Fireball
Goblin Gang Tesla Elite Barbarians Lumberjack Mega Knight
Fireball Zap Minions Goblin Gang Tesla
Goblin Gang Minions Tesla Elite Barbarians Fireball Lumberjack
Mega Knight Tesla Elite Barbarians Lumberjack
Zap Mega Knight Minions Elite Barbarians Fireball
Goblin Gang Tesla
Mega Knight Minions Tesla Elite Barbarians Lumberjack
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Tesla Fireball Lumberjack
Tesla Fireball Mega Knight
Goblin Gang Tesla Elite Barbarians Zap Minions Fireball Lumberjack
Minions Mega Knight Zap Tesla Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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