My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Clone Prince Fisherman
Giant Snowball
Bomber Clone Fisherman
Zap
Bomber Royal Giant Clone Prince Fisherman
Barbarian Barrel
Bomber Wizard Clone Electro Wizard
The Log
Bomber Royal Giant Clone Prince Fisherman
Earthquake
Bomber Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Wizard Clone Prince Fisherman Electro Wizard
Fireball
Bomber Wizard Clone Fisherman Electro Wizard
Poison
Bomber Wizard Clone Fisherman Electro Wizard
Lightning
Wizard Prince Fisherman Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Clone Fisherman Electro Wizard Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Clone Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Prince
Arrows
Royal Giant Prince
Royal Giant
Bomber Arrows Fisherman Wizard Electro Wizard
Wizard
Royal Giant Prince
Clone
Electro Wizard
Prince
Bomber Arrows Wizard Electro Wizard
Fisherman
Royal Giant
Electro Wizard
Royal Giant Clone Prince

Defense Synergies 0 7

Bomber
Fisherman Electro Wizard
Arrows
Prince
Royal Giant
Wizard
Prince Electro Wizard
Clone
Prince
Arrows Wizard Fisherman Electro Wizard
Fisherman
Bomber Prince
Electro Wizard
Bomber Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Bomber Prince Fisherman Electro Wizard
Prince Fisherman Bomber Electro Wizard
Prince Bomber Fisherman Electro Wizard
Bomber Arrows Prince
Arrows Bomber Electro Wizard
Electro Wizard Arrows Wizard
Arrows Electro Wizard
Prince Fisherman
Bomber Prince Fisherman Electro Wizard
Electro Wizard Bomber Arrows Wizard Fisherman
Arrows Wizard Electro Wizard
Prince Bomber Wizard Electro Wizard
Bomber Wizard Arrows Prince Electro Wizard
Prince Electro Wizard
Prince Fisherman Electro Wizard
Wizard Bomber Arrows Prince Fisherman Electro Wizard
Arrows Bomber Wizard Prince Fisherman Electro Wizard
Arrows Wizard Bomber Fisherman Electro Wizard
Prince Fisherman Electro Wizard
Bomber Wizard Arrows Prince Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Fisherman Electro Wizard
Electro Wizard Bomber Arrows Wizard Prince Fisherman
Prince Fisherman Electro Wizard
Prince Fisherman Electro Wizard
Prince Fisherman
Arrows Wizard Electro Wizard
Prince Electro Wizard
Prince Fisherman
Electro Wizard Prince
Prince
Arrows Prince Electro Wizard
Prince Wizard
Wizard Bomber
Electro Wizard Bomber Prince Fisherman
Arrows Bomber Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman Electro Wizard
Arrows
Arrows Prince
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Prince Fisherman Electro Wizard
Arrows Wizard Prince Fisherman Electro Wizard
Arrows Wizard
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Fisherman
Bomber Arrows Wizard Prince Fisherman Electro Wizard
Bomber Arrows Wizard
Prince
Arrows Wizard
Prince Fisherman
Arrows
Arrows Bomber Wizard
Fisherman
Arrows Wizard Fisherman Electro Wizard
Arrows Wizard Prince Fisherman
Arrows Fisherman
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
Prince
Arrows Wizard
Electro Wizard Prince
Arrows Wizard Electro Wizard
Arrows
Wizard Prince Electro Wizard
Arrows Bomber Wizard
Arrows
Prince
Electro Wizard
Electro Wizard
Prince Electro Wizard

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