My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Witch Inferno Dragon Night Witch
Zap
Witch Inferno Dragon Night Witch
Barbarian Barrel
Knight Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Knight Witch Inferno Dragon Night Witch
Fireball
Witch Inferno Dragon Night Witch
Poison
Witch Night Witch
Lightning
Knight Witch Inferno Dragon Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Rage Knight Inferno Dragon Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Barbarian Barrel Rage Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Barbarian Barrel Witch Night Witch
Mirror
Barbarian Barrel Night Witch
Barbarian Barrel
Knight Mirror Mega Knight
Rage
Witch Night Witch
Witch
Rage Knight Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Knight Mirror Rage Mega Knight
Mega Knight
Inferno Dragon Barbarian Barrel Witch Night Witch

Defense Synergies 1 12

Knight
Barbarian Barrel Witch Night Witch
Mirror
Barbarian Barrel Inferno Dragon Night Witch Mega Knight
Barbarian Barrel
Mirror Knight Witch Night Witch Mega Knight
Rage
Witch
Knight Barbarian Barrel Mega Knight
Inferno Dragon
Mirror Mega Knight
Night Witch
Knight Mirror Barbarian Barrel Mega Knight
Mega Knight
Mirror Barbarian Barrel Witch Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Inferno Dragon Knight Witch Night Witch Mega Knight
Witch Mega Knight Knight Inferno Dragon Night Witch
Witch Inferno Dragon Night Witch Knight Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Night Witch Mega Knight
Inferno Dragon Witch Night Witch
Barbarian Barrel Mega Knight
Witch Inferno Dragon Night Witch
Knight Barbarian Barrel Night Witch Mega Knight
Witch Knight Barbarian Barrel Night Witch Mega Knight
Inferno Dragon Witch Night Witch
Night Witch Mega Knight Knight Witch
Mega Knight Barbarian Barrel Witch Night Witch
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Knight Witch Night Witch
Mega Knight Knight Barbarian Barrel Witch Night Witch
Barbarian Barrel Witch Knight Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Knight Barbarian Barrel Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel Witch
Knight Barbarian Barrel Inferno Dragon Mega Knight
Mega Knight Knight Witch
Mega Knight Knight Barbarian Barrel Night Witch
Knight Witch Inferno Dragon Night Witch Mega Knight
Witch
Knight Witch Night Witch
Mega Knight Knight Inferno Dragon
Mega Knight Knight Barbarian Barrel Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight
Mega Knight Knight Witch Night Witch
Witch Mega Knight
Witch Knight Barbarian Barrel Inferno Dragon Night Witch
Mega Knight Barbarian Barrel Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel Mega Knight
Witch
Witch
Barbarian Barrel
Night Witch
Knight Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel Mega Knight
Barbarian Barrel
Night Witch
Barbarian Barrel Mega Knight
Barbarian Barrel Witch Mega Knight
Night Witch Mega Knight
Barbarian Barrel
Barbarian Barrel Witch Mega Knight
Witch Inferno Dragon
Barbarian Barrel Witch
Witch Mega Knight
Barbarian Barrel
Witch Night Witch
Witch
Night Witch
Night Witch Mega Knight
Mega Knight
Barbarian Barrel Witch Night Witch
Witch
Barbarian Barrel
Knight Mega Knight
Mega Knight
Witch
Witch
Barbarian Barrel Witch Mega Knight

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