My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Balloon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Ram Rider
Giant Snowball
Goblin Hut Skeleton Army Witch Balloon Ram Rider
Zap
Goblin Hut Skeleton Army Witch Balloon Bandit Ram Rider
Barbarian Barrel
Goblin Hut Wizard Skeleton Army Witch Bandit
The Log
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Bandit Ram Rider
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Skeleton Army Witch Balloon Bandit Ram Rider
Fireball
Goblin Hut Wizard Skeleton Army Witch Balloon Bandit Ram Rider
Poison
Goblin Hut Wizard Skeleton Army Witch Balloon
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch Balloon Bandit Ram Rider
Rocket
Goblin Hut Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Mini P.E.K.K.A Goblin Hut Wizard Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Bandit Mini P.E.K.K.A Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Goblin Hut Wizard Ram Rider
Goblin Hut
Mini P.E.K.K.A Balloon Bandit Ram Rider
Wizard
Mini P.E.K.K.A Balloon Bandit Ram Rider
Skeleton Army
Witch
Bandit Ram Rider
Balloon
Goblin Hut Wizard Bandit
Bandit
Goblin Hut Wizard Witch Balloon Ram Rider
Ram Rider
Mini P.E.K.K.A Goblin Hut Wizard Witch Bandit

Defense Synergies 0 13

Mini P.E.K.K.A
Goblin Hut Wizard Skeleton Army Witch Ram Rider
Goblin Hut
Mini P.E.K.K.A Wizard Skeleton Army Bandit
Wizard
Mini P.E.K.K.A Goblin Hut Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A Goblin Hut Wizard Bandit
Witch
Mini P.E.K.K.A Bandit
Balloon
Bandit
Goblin Hut Wizard Skeleton Army Witch Ram Rider
Ram Rider
Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Bandit Ram Rider
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Ram Rider Bandit
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Bandit Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bandit
Ram Rider Goblin Hut Wizard Witch
Bandit Ram Rider
Mini P.E.K.K.A Witch Goblin Hut Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit
Skeleton Army Witch Goblin Hut Wizard Bandit Ram Rider
Goblin Hut Wizard Witch Ram Rider
Mini P.E.K.K.A Goblin Hut Skeleton Army Wizard Witch Bandit Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Goblin Hut Bandit Ram Rider
Skeleton Army Mini P.E.K.K.A Goblin Hut Bandit Ram Rider
Wizard Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Goblin Hut Wizard Skeleton Army Witch Bandit Ram Rider
Wizard Witch Goblin Hut Bandit Ram Rider
Mini P.E.K.K.A Goblin Hut Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Bandit
Bandit Mini P.E.K.K.A Wizard
Skeleton Army Bandit Mini P.E.K.K.A Goblin Hut Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Bandit Ram Rider
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Bandit Ram Rider
Wizard Goblin Hut Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Bandit Ram Rider
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Bandit
Witch Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Witch Bandit Ram Rider
Wizard Skeleton Army Witch
Goblin Hut Skeleton Army Witch Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Ram Rider
Goblin Hut Bandit
Wizard
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Bandit Ram Rider
Mini P.E.K.K.A
Wizard Bandit Ram Rider
Wizard
Goblin Hut Bandit
Bandit
Goblin Hut
Goblin Hut Wizard Witch Bandit
Goblin Hut Wizard Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch Bandit Ram Rider
Wizard Witch Bandit Ram Rider
Bandit
Wizard Witch
Goblin Hut Wizard Witch
Mini P.E.K.K.A
Wizard Bandit
Wizard
Goblin Hut Skeleton Army Witch Bandit
Wizard Witch Ram Rider
Mini P.E.K.K.A Wizard
Wizard
Witch
Witch
Witch Bandit

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