My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Ram Rider
Giant Snowball
Bomber Minions Lumberjack Ram Rider
Zap
Bomber Minions Ram Rider
Barbarian Barrel
Bomber Wizard Electro Wizard Lumberjack
The Log
Bomber Lumberjack Ram Rider
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Bomber Minions Wizard Electro Wizard Lumberjack Ram Rider
Poison
Bomber Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Electro Wizard Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Minions Electro Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions P.E.K.K.A Lumberjack Ram Rider
Minions
Bomber P.E.K.K.A Lumberjack Ram Rider
Wizard
P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Electro Wizard Bomber Minions Wizard The Log Lumberjack Ram Rider
The Log
P.E.K.K.A Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Bomber Minions Wizard P.E.K.K.A The Log Electro Wizard Ram Rider
Ram Rider
Bomber Minions Wizard P.E.K.K.A The Log Electro Wizard Lumberjack

Defense Synergies 1 19

Bomber
P.E.K.K.A The Log Electro Wizard
Minions
P.E.K.K.A The Log Electro Wizard Lumberjack Ram Rider
Wizard
P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Bomber Minions Wizard Electro Wizard
The Log
P.E.K.K.A Bomber Minions Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard
Bomber Minions Wizard P.E.K.K.A The Log Lumberjack Ram Rider
Lumberjack
Minions Wizard The Log Electro Wizard Ram Rider
Ram Rider
Minions The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Minions The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bomber Minions Electro Wizard
P.E.K.K.A Lumberjack Bomber Minions Electro Wizard Ram Rider
Bomber P.E.K.K.A The Log Lumberjack
The Log Bomber Minions Electro Wizard Lumberjack
Minions Electro Wizard Ram Rider Wizard
P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Minions Lumberjack
Bomber Electro Wizard Lumberjack
Minions Electro Wizard Bomber Wizard The Log Lumberjack Ram Rider
Minions Wizard Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Minions Wizard The Log Electro Wizard Ram Rider
Bomber Wizard Minions P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
P.E.K.K.A The Log Electro Wizard Lumberjack Ram Rider
Wizard Bomber Minions P.E.K.K.A Electro Wizard Lumberjack
Bomber Minions Wizard The Log Electro Wizard Lumberjack Ram Rider
Wizard The Log Bomber Minions Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Bomber Wizard Minions P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Bomber Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Minions The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Wizard Minions Electro Wizard Ram Rider
P.E.K.K.A Minions Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Minions The Log
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Lumberjack Ram Rider
Wizard Bomber
Electro Wizard Bomber Minions P.E.K.K.A The Log Lumberjack
Minions Bomber Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard Ram Rider
The Log
The Log
Bomber Wizard The Log
Wizard Minions Ram Rider
Bomber Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Minions Electro Wizard Lumberjack
Wizard The Log Electro Wizard Ram Rider
Wizard
The Log
Minions
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Minions
Bomber Wizard The Log Electro Wizard
Bomber Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard Electro Wizard
Electro Wizard Minions Wizard
Bomber Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Minions
Wizard Electro Wizard Ram Rider
The Log
Wizard Electro Wizard Lumberjack
The Log Bomber Wizard
P.E.K.K.A
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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