My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Miner Inferno Dragon Lumberjack
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Bandit Magic Archer Lumberjack
The Log
Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Miner Bandit Inferno Dragon Magic Archer Lumberjack
Fireball
Wizard Goblin Barrel Bandit Inferno Dragon Magic Archer Lumberjack
Poison
Wizard Magic Archer
Lightning
Wizard Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Miner Bandit Inferno Dragon Magic Archer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Miner Bandit Inferno Dragon

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Bandit Lumberjack Mega Knight
Goblin Barrel
Miner Bandit Lumberjack Mega Knight
Miner
Wizard Goblin Barrel Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit
Wizard Goblin Barrel Miner Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight Miner
Magic Archer
Miner Bandit Lumberjack Mega Knight
Lumberjack
Wizard Goblin Barrel Miner Bandit Magic Archer Mega Knight
Mega Knight
Inferno Dragon Wizard Goblin Barrel Miner Bandit Magic Archer Lumberjack

Defense Synergies 0 10

Wizard
Bandit Lumberjack Mega Knight
Goblin Barrel
Miner
Mega Knight
Bandit
Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Bandit Lumberjack Mega Knight
Lumberjack
Wizard Bandit Magic Archer
Mega Knight
Wizard Miner Bandit Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Inferno Dragon Lumberjack Bandit Mega Knight
Lumberjack Mega Knight Bandit Inferno Dragon
Inferno Dragon Lumberjack Bandit Mega Knight
Lumberjack Mega Knight
Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon Wizard Magic Archer
Bandit Magic Archer Mega Knight
Inferno Dragon Lumberjack
Miner Bandit Lumberjack Mega Knight
Wizard Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon Wizard Magic Archer
Lumberjack Mega Knight Wizard Bandit
Wizard Mega Knight Magic Archer Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Lumberjack
Mega Knight Wizard Bandit Magic Archer Lumberjack
Wizard Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Wizard Miner Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Lumberjack Mega Knight Bandit
Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Magic Archer
Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight
Mega Knight Wizard Bandit Lumberjack
Wizard Magic Archer Mega Knight
Inferno Dragon Magic Archer Lumberjack
Mega Knight Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Miner Bandit Magic Archer
Miner Bandit Magic Archer
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Miner Wizard Bandit
Lumberjack
Miner Wizard Bandit Magic Archer
Wizard Magic Archer
Miner Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Wizard Bandit Magic Archer Mega Knight
Wizard Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Inferno Dragon
Miner Wizard Bandit Magic Archer
Wizard Miner Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Wizard Magic Archer
Wizard
Wizard Miner Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bandit Magic Archer
Wizard Magic Archer
Miner Wizard Magic Archer Lumberjack Mega Knight
Wizard Magic Archer
Mega Knight
Magic Archer
Magic Archer
Miner Bandit Magic Archer Mega Knight

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