My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Giant Miner
Giant Snowball
Bomber Bats Goblin Gang Baby Dragon Miner
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Baby Dragon Miner
Fireball
Bomber Goblin Gang Baby Dragon
Poison
Bomber Bats Goblin Gang
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel The Log Goblin Gang Miner Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Barbarian Barrel The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Barbarian Barrel Baby Dragon Miner
Bats
Giant Miner Bomber Barbarian Barrel Baby Dragon
Goblin Gang
Miner Giant Baby Dragon
Giant
Bomber Bats Barbarian Barrel Miner Goblin Gang Baby Dragon The Log
Barbarian Barrel
Giant Bomber Bats Baby Dragon Miner
Baby Dragon
Bomber Bats Goblin Gang Giant Barbarian Barrel Miner
The Log
Giant Miner
Miner
Bats Goblin Gang Giant Bomber Barbarian Barrel Baby Dragon The Log

Defense Synergies 0 14

Bomber
Bats Barbarian Barrel The Log Miner
Bats
Bomber Barbarian Barrel Baby Dragon The Log
Goblin Gang
Barbarian Barrel The Log Miner
Giant
Barbarian Barrel
Bomber Bats Goblin Gang Baby Dragon Miner
Baby Dragon
Bats Barbarian Barrel The Log
The Log
Bomber Bats Goblin Gang Baby Dragon Miner
Miner
Bomber Goblin Gang Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel Baby Dragon The Log
Bomber Bats Goblin Gang The Log
Goblin Gang Bomber Bats
Bomber Bats Goblin Gang
Bomber Barbarian Barrel The Log
Goblin Gang Barbarian Barrel The Log Bomber Bats Baby Dragon
Bats Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon The Log
Goblin Gang
Goblin Gang Bomber Barbarian Barrel Miner
Bats Goblin Gang Bomber Barbarian Barrel Baby Dragon The Log
Bats Goblin Gang Baby Dragon
Bomber Bats Goblin Gang The Log
Bomber Bats Goblin Gang Barbarian Barrel Baby Dragon The Log
Goblin Gang
Goblin Gang The Log
Bomber Bats Goblin Gang
Bomber Bats Goblin Gang Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Bomber Bats
Bomber Goblin Gang Bats Barbarian Barrel Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel
Bomber Goblin Gang Barbarian Barrel Baby Dragon The Log Miner
Goblin Gang Bats The Log
Goblin Gang Bats Barbarian Barrel The Log
Goblin Gang
Bats Goblin Gang Baby Dragon
Goblin Gang Bats
Bats Barbarian Barrel Baby Dragon The Log
Goblin Gang
Bats
The Log
Goblin Gang
Bomber Baby Dragon
Goblin Gang Bomber Bats Barbarian Barrel Baby Dragon The Log
Bats Bomber Barbarian Barrel Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Miner
Barbarian Barrel Baby Dragon The Log Miner
Barbarian Barrel The Log
Bomber Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon
Bomber Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon
The Log Miner
Bats Goblin Gang
Miner Barbarian Barrel The Log
Baby Dragon
Barbarian Barrel Baby Dragon The Log Miner
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon The Log
Bomber Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel
Bomber Bats
Bomber Barbarian Barrel Baby Dragon The Log
Bomber Barbarian Barrel Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Barbarian Barrel Baby Dragon The Log
The Log Bomber Barbarian Barrel Baby Dragon
The Log Miner Barbarian Barrel Baby Dragon
Baby Dragon The Log Miner
Miner Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon
Bats
Bomber The Log Miner
The Log
Bats Goblin Gang Barbarian Barrel
Baby Dragon
The Log Barbarian Barrel
Miner Goblin Gang Baby Dragon
The Log Bomber Baby Dragon
Bats Goblin Gang Baby Dragon The Log
Bats
Barbarian Barrel Baby Dragon The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: