My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Giant Fisherman
Giant Snowball
Bomber Archers Goblin Gang Fisherman
Zap
Bomber Archers Goblin Gang Royal Giant Fisherman
Barbarian Barrel
Bomber Archers Goblin Gang
The Log
Bomber Archers Goblin Gang Royal Giant Fisherman
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Bowler Fisherman
Fireball
Bomber Archers Goblin Gang Bowler Fisherman
Poison
Bomber Archers Goblin Gang Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Giant Snowball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Giant Snowball Archers Goblin Gang Fisherman Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Giant Snowball Archers

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Giant Snowball
Zap
Bomber Giant Snowball Archers Royal Giant Bowler Fisherman
Giant Snowball
Bomber Zap Archers Royal Giant Bowler
Archers
Zap Giant Snowball Royal Giant Bowler Fisherman
Goblin Gang
Royal Giant Bowler
Royal Giant
Bomber Fisherman Zap Giant Snowball Archers Goblin Gang Bowler
Bowler
Zap Giant Snowball Archers Goblin Gang Royal Giant Fisherman
Fisherman
Royal Giant Zap Archers Bowler

Defense Synergies 1 15

Bomber
Zap Giant Snowball Fisherman
Zap
Bomber Giant Snowball Archers Goblin Gang Bowler Fisherman
Giant Snowball
Goblin Gang Bomber Zap Archers Bowler Fisherman
Archers
Zap Giant Snowball Goblin Gang Bowler Fisherman
Goblin Gang
Giant Snowball Zap Archers Fisherman
Royal Giant
Bowler
Zap Giant Snowball Archers
Fisherman
Bomber Zap Giant Snowball Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap
Bomber Zap Goblin Gang Fisherman
Goblin Gang Bowler Fisherman Bomber Giant Snowball Archers
Bomber Goblin Gang Bowler Fisherman
Bomber Bowler
Goblin Gang Bowler Bomber Zap Giant Snowball Archers
Giant Snowball Zap Archers Goblin Gang
Bowler Zap
Goblin Gang Fisherman
Goblin Gang Bomber Giant Snowball Archers Bowler Fisherman
Archers Goblin Gang Bomber Zap Giant Snowball Bowler Fisherman
Zap Giant Snowball Archers Goblin Gang
Bowler Bomber Zap Giant Snowball Goblin Gang
Bomber Bowler Zap Giant Snowball Goblin Gang
Goblin Gang
Zap Giant Snowball Goblin Gang Bowler Fisherman
Bomber Goblin Gang Bowler Fisherman
Bomber Zap Giant Snowball Archers Goblin Gang Bowler Fisherman
Zap Giant Snowball Bomber Archers Bowler Fisherman
Fisherman
Bomber Goblin Gang Bowler Giant Snowball Archers Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball Archers Bowler Fisherman
Bomber Zap Giant Snowball Archers Goblin Gang Bowler Fisherman
Goblin Gang Zap Bowler Fisherman
Goblin Gang Bowler Zap Fisherman
Goblin Gang Bowler Fisherman
Zap Giant Snowball Archers Goblin Gang
Goblin Gang Archers Bowler
Fisherman
Zap Giant Snowball
Goblin Gang
Bowler
Zap Giant Snowball Bowler
Bowler Goblin Gang
Bomber Archers Bowler
Goblin Gang Bomber Zap Archers Bowler Fisherman
Bowler Bomber Zap Giant Snowball Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Bowler Fisherman
Bomber Zap Giant Snowball Bowler
Zap Giant Snowball
Bomber Archers Bowler
Zap Giant Snowball Bowler
Zap Giant Snowball Fisherman
Giant Snowball Goblin Gang Bowler Fisherman
Zap Bowler Fisherman
Zap Giant Snowball Archers
Giant Snowball Bowler Fisherman
Fisherman
Zap Giant Snowball Fisherman
Bomber Zap Giant Snowball Bowler
Bowler
Giant Snowball
Bomber Fisherman
Bomber Zap Giant Snowball Archers Bowler Fisherman
Bomber Zap Giant Snowball Bowler
Bowler
Giant Snowball
Bowler Fisherman
Zap Giant Snowball
Zap Giant Snowball Bomber Bowler
Fisherman
Zap Giant Snowball Bowler Fisherman
Zap Giant Snowball Bowler Fisherman
Zap Fisherman
Zap Giant Snowball Archers
Zap Giant Snowball
Giant Snowball Bowler
Bomber Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Bowler
Zap Archers Goblin Gang
Zap Giant Snowball Archers
Goblin Gang Bowler
Bomber Zap Giant Snowball Bowler
Zap Giant Snowball
Zap Giant Snowball Goblin Gang Bowler
Zap Giant Snowball
Zap Giant Snowball Bowler

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