My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Mortar Royal Giant Witch
Barbarian Barrel
Mortar Bomb Tower Witch Giant Skeleton
The Log
Royal Giant Witch Giant Skeleton
Earthquake
Mortar Bomb Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Giant Skeleton Miner
Fireball
Mortar Bomb Tower Baby Dragon Witch
Poison
Mortar Bomb Tower Witch
Lightning
Mortar Bomb Tower Baby Dragon Witch
Rocket
Mortar Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mortar Fireball Bomb Tower Baby Dragon Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Mortar Fireball Bomb Tower

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Miner Fireball Baby Dragon
Royal Giant
Mortar Fireball Miner Baby Dragon Witch Giant Skeleton
Fireball
Royal Giant Mortar Baby Dragon Miner
Bomb Tower
Baby Dragon
Mortar Royal Giant Fireball Witch Giant Skeleton Miner
Witch
Royal Giant Baby Dragon Giant Skeleton Miner
Giant Skeleton
Royal Giant Baby Dragon Witch Miner
Miner
Mortar Royal Giant Fireball Baby Dragon Witch Giant Skeleton

Defense Synergies 0 8

Mortar
Fireball Baby Dragon
Royal Giant
Fireball
Mortar Bomb Tower Miner
Bomb Tower
Fireball Baby Dragon
Baby Dragon
Mortar Bomb Tower Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon Witch
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Baby Dragon
Bomb Tower Mortar Witch
Mortar Bomb Tower Witch Giant Skeleton
Bomb Tower Witch Mortar
Fireball Bomb Tower Giant Skeleton
Fireball Bomb Tower Baby Dragon
Mortar Fireball Bomb Tower Baby Dragon Witch
Fireball Bomb Tower Baby Dragon Giant Skeleton
Witch Mortar Bomb Tower
Giant Skeleton Miner
Witch Fireball Bomb Tower Baby Dragon Giant Skeleton
Fireball Baby Dragon Witch
Mortar Bomb Tower Fireball Witch Giant Skeleton
Fireball Bomb Tower Mortar Baby Dragon Witch
Mortar Bomb Tower
Bomb Tower Mortar Fireball
Bomb Tower Mortar Fireball Witch
Mortar Fireball Bomb Tower Baby Dragon Witch
Mortar Bomb Tower Baby Dragon Witch Fireball Giant Skeleton
Mortar Bomb Tower
Fireball Bomb Tower Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Mortar Bomb Tower Baby Dragon Miner
Giant Skeleton Bomb Tower Witch
Giant Skeleton Fireball
Giant Skeleton Witch
Fireball Bomb Tower Baby Dragon Witch
Fireball Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Mortar Fireball Bomb Tower Baby Dragon Witch
Witch
Bomb Tower Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Bomb Tower Witch
Fireball Bomb Tower Baby Dragon Witch
Witch Mortar Fireball Bomb Tower Baby Dragon Giant Skeleton
Fireball Bomb Tower Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon Giant Skeleton
Mortar Fireball Baby Dragon Miner
Fireball Baby Dragon Giant Skeleton Miner
Fireball Giant Skeleton
Fireball Mortar Baby Dragon
Fireball Baby Dragon Witch
Mortar Baby Dragon Witch
Fireball Baby Dragon
Fireball Miner Mortar
Fireball
Miner Mortar Fireball
Fireball Baby Dragon
Mortar Fireball Baby Dragon Miner
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Mortar Fireball Baby Dragon
Mortar Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch Miner
Fireball Baby Dragon Giant Skeleton
Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Witch
Mortar Fireball Miner Baby Dragon Witch
Fireball Mortar Baby Dragon Witch Miner
Fireball Miner Mortar Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Mortar Fireball Miner
Fireball
Giant Skeleton
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Miner Baby Dragon
Mortar Fireball Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Mortar Fireball Baby Dragon Witch Giant Skeleton Miner

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