My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Dark Prince
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde Dark Prince
Barbarian Barrel
Tesla Elite Barbarians Dark Prince Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Tesla
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Ice Wizard
Fireball
Minions Tesla Minion Horde Elite Barbarians Ice Wizard
Poison
Minions Minion Horde Ice Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Ice Wizard
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Tesla Mini P.E.K.K.A Dark Prince Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Minion Horde Mini P.E.K.K.A Dark Prince Ice Wizard
Minions
Zap Elite Barbarians Mini P.E.K.K.A Dark Prince
Tesla
Minion Horde
Zap Dark Prince
Elite Barbarians
Zap Minions
Mini P.E.K.K.A
Zap Minions Dark Prince Ice Wizard
Dark Prince
Zap Minions Minion Horde Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Dark Prince

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Minions Tesla Minion Horde Elite Barbarians Dark Prince Ice Wizard
Minions
Zap Tesla Dark Prince Ice Wizard
Tesla
Zap Minions Mini P.E.K.K.A Dark Prince
Minion Horde
Zap Ice Wizard
Elite Barbarians
Dark Prince Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Tesla Elite Barbarians Ice Wizard
Dark Prince
Elite Barbarians Zap Minions Tesla Ice Wizard
Ice Wizard
Zap Minions Minion Horde Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Zap Minions Tesla Dark Prince Ice Wizard
Tesla Minion Horde Mini P.E.K.K.A Minions Elite Barbarians Dark Prince Ice Wizard
Tesla Minion Horde Elite Barbarians Mini P.E.K.K.A Minions Dark Prince Ice Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince
Zap Minions Tesla Dark Prince Ice Wizard
Minions Tesla Minion Horde Zap Ice Wizard
Zap Tesla
Tesla Minion Horde Mini P.E.K.K.A Minions Elite Barbarians Ice Wizard
Elite Barbarians Tesla Minion Horde Mini P.E.K.K.A Dark Prince Ice Wizard
Minions Minion Horde Ice Wizard Zap Tesla Dark Prince
Minions Tesla Minion Horde Zap Ice Wizard
Tesla Minion Horde Mini P.E.K.K.A Zap Minions Elite Barbarians Dark Prince Ice Wizard
Zap Minions Tesla Minion Horde Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Tesla Minion Horde
Minion Horde Zap Tesla Elite Barbarians Mini P.E.K.K.A
Tesla Minion Horde Minions Elite Barbarians Mini P.E.K.K.A Dark Prince
Tesla Zap Minions Minion Horde Elite Barbarians Dark Prince Ice Wizard
Zap Minions Tesla Dark Prince Ice Wizard
Mini P.E.K.K.A Tesla Elite Barbarians
Dark Prince Minions Tesla Minion Horde Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Elite Barbarians Dark Prince
Zap Tesla Elite Barbarians Mini P.E.K.K.A
Zap Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Tesla Minion Horde Elite Barbarians
Tesla Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince
Zap Minions Tesla Minion Horde Ice Wizard
Mini P.E.K.K.A Dark Prince Minions Tesla Minion Horde Elite Barbarians Ice Wizard
Mini P.E.K.K.A Tesla Minion Horde Elite Barbarians Dark Prince
Zap Minion Horde Minions Elite Barbarians Mini P.E.K.K.A Dark Prince
Tesla Minion Horde
Minions Tesla Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Tesla Minion Horde
Tesla Minion Horde
Tesla Elite Barbarians Zap Minions Minion Horde Mini P.E.K.K.A Dark Prince
Minions Zap Tesla Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Ice Wizard
Minion Horde
Dark Prince
Zap Minion Horde Dark Prince
Zap Minions Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde Dark Prince
Zap
Elite Barbarians
Minions Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minions Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince
Zap
Minions Minion Horde
Zap Minion Horde
Zap Dark Prince Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Zap
Elite Barbarians Zap Minion Horde Ice Wizard
Zap Minions Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Minions Dark Prince
Zap Ice Wizard
Minion Horde Mini P.E.K.K.A Dark Prince
Zap
Zap
Minion Horde Elite Barbarians Dark Prince
Zap Minions Minion Horde Elite Barbarians
Zap
Zap Dark Prince

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