My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Goblin Hut Witch Princess Lumberjack
Zap
Minion Horde Goblin Hut Witch Princess
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut Witch Princess Lumberjack
The Log
Goblin Hut Barbarian Hut Witch Princess Lumberjack
Earthquake
Goblin Hut Barbarian Hut Elixir Collector Witch
Arrows
Minion Horde Goblin Hut Witch Princess
Royal Delivery
Minion Horde Goblin Hut Wizard Witch Princess Lumberjack
Fireball
Minion Horde Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess Lumberjack
Poison
Minion Horde Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess
Lightning
Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Lumberjack
Rocket
Minion Horde Goblin Hut Wizard Barbarian Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Lumberjack Minion Horde Goblin Hut Wizard Witch Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Lumberjack Minion Horde Goblin Hut

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Lumberjack
Goblin Hut
Barbarian Hut Lumberjack
Wizard
Lumberjack
Barbarian Hut
Minion Horde Goblin Hut Princess
Elixir Collector
Witch
Lumberjack
Princess
Barbarian Hut
Lumberjack
Minion Horde Goblin Hut Wizard Witch

Defense Synergies 0 7

Minion Horde
Barbarian Hut
Goblin Hut
Wizard Barbarian Hut Lumberjack
Wizard
Goblin Hut Lumberjack
Barbarian Hut
Minion Horde Goblin Hut Princess
Elixir Collector
Witch
Lumberjack
Princess
Barbarian Hut
Lumberjack
Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Goblin Hut Wizard
Minion Horde Barbarian Hut Lumberjack Goblin Hut Witch
Minion Horde Goblin Hut Barbarian Hut Witch Lumberjack
Minion Horde Goblin Hut Barbarian Hut Witch Lumberjack
Princess Lumberjack
Lumberjack
Minion Horde Goblin Hut Wizard Barbarian Hut Witch Princess
Barbarian Hut
Minion Horde Barbarian Hut Witch Goblin Hut Princess Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Goblin Hut Wizard Princess Lumberjack
Minion Horde Goblin Hut Wizard Barbarian Hut Witch Princess
Minion Horde Goblin Hut Barbarian Hut Lumberjack Wizard Witch
Wizard Barbarian Hut Minion Horde Goblin Hut Witch Princess Lumberjack
Barbarian Hut Minion Horde Goblin Hut Lumberjack
Minion Horde Barbarian Hut Goblin Hut Lumberjack
Minion Horde Wizard Barbarian Hut Goblin Hut Witch Lumberjack
Minion Horde Goblin Hut Wizard Barbarian Hut Witch Lumberjack
Wizard Witch Goblin Hut Barbarian Hut Princess Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Wizard Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Goblin Hut Witch
Wizard Lumberjack
Lumberjack Minion Horde Goblin Hut Barbarian Hut Witch
Lumberjack Minion Horde Barbarian Hut
Barbarian Hut Minion Horde Goblin Hut Witch Lumberjack
Wizard Minion Horde Goblin Hut Witch Princess
Minion Horde Goblin Hut Barbarian Hut Witch Lumberjack
Minion Horde Barbarian Hut Lumberjack
Minion Horde Goblin Hut Barbarian Hut Witch
Witch Minion Horde Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Witch Lumberjack
Minion Horde Wizard Barbarian Hut Witch Lumberjack
Wizard Minion Horde Barbarian Hut Witch Princess
Goblin Hut Witch Minion Horde Barbarian Hut Lumberjack
Minion Horde Goblin Hut Wizard Barbarian Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Barbarian Hut
Princess
Minion Horde Goblin Hut Barbarian Hut
Barbarian Hut
Wizard Minion Horde
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Barbarian Hut Princess
Wizard
Minion Horde Lumberjack
Minion Horde Wizard Princess
Wizard Princess
Goblin Hut Barbarian Hut Princess
Minion Horde Princess
Princess Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Wizard Barbarian Hut Witch Princess
Minion Horde Goblin Hut Wizard Barbarian Hut Princess
Minion Horde
Wizard Princess
Wizard Witch Princess
Minion Horde
Wizard Princess
Minion Horde Barbarian Hut
Wizard Witch Princess
Minion Horde Witch
Wizard Witch Princess
Wizard Witch Princess
Minion Horde Wizard Witch Princess
Minion Horde Goblin Hut Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Goblin Hut Barbarian Hut Witch Princess
Wizard Witch Princess
Minion Horde Wizard Princess Lumberjack
Wizard Princess
Minion Horde
Minion Horde Witch Princess
Witch Princess
Witch Princess

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