My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Hog Rider
Giant Snowball
Skeletons Spear Goblins Bats Cannon Hog Rider
Zap
Skeletons Spear Goblins Bats Cannon
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Cannon
The Log
Skeletons Ice Spirit Spear Goblins Cannon Hog Rider
Earthquake
Skeletons Spear Goblins Cannon Hog Rider
Arrows
Skeletons Ice Spirit Spear Goblins Bats
Royal Delivery
Skeletons Ice Spirit Spear Goblins Bats Hog Rider
Fireball
Cannon Hog Rider
Poison
Spear Goblins Bats Cannon
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Bats Zap The Log Cannon Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Bats

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Spear Goblins Bats
Spear Goblins
Hog Rider Ice Spirit Zap
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Spear Goblins Bats The Log
Cannon
Hog Rider
Ice Spirit Spear Goblins Bats Zap The Log
The Log
Hog Rider Zap

Defense Synergies 4 17

Skeletons
Cannon Ice Spirit Spear Goblins Bats Zap The Log
Ice Spirit
Zap Skeletons Spear Goblins Bats Cannon The Log
Spear Goblins
Skeletons Ice Spirit Bats Zap Cannon The Log
Bats
Skeletons Ice Spirit Spear Goblins Zap Cannon The Log
Zap
Ice Spirit Cannon Skeletons Spear Goblins Bats The Log
Cannon
Skeletons Zap The Log Ice Spirit Spear Goblins Bats
Hog Rider
The Log
Cannon Skeletons Ice Spirit Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon The Log
Skeletons Ice Spirit Bats Zap Cannon The Log
Cannon Skeletons Bats
Cannon Skeletons Bats
The Log
The Log Skeletons Spear Goblins Bats Zap Cannon
Bats Ice Spirit Spear Goblins Zap Cannon
Zap Cannon The Log
Cannon Skeletons
Skeletons Ice Spirit Spear Goblins Cannon
Bats Skeletons Spear Goblins Zap Cannon The Log
Spear Goblins Bats Zap
Cannon Skeletons Ice Spirit Bats Zap The Log
Ice Spirit Bats Zap Cannon The Log
Cannon
Ice Spirit Zap Cannon The Log
Skeletons Bats Cannon
Ice Spirit Cannon Spear Goblins Bats Zap The Log
Zap The Log Ice Spirit Spear Goblins Bats Cannon
Cannon
Spear Goblins Bats Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Zap The Log
Skeletons Ice Spirit Spear Goblins Bats Zap The Log
Bats Zap The Log
Skeletons Cannon
Skeletons Ice Spirit Bats Zap
Skeletons Spear Goblins Bats
Zap Skeletons Ice Spirit Spear Goblins Bats The Log
Skeletons Cannon
Bats
Zap The Log
Skeletons Cannon
Cannon
Skeletons Ice Spirit Spear Goblins Bats Zap The Log
Bats Zap Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Ice Spirit Spear Goblins Bats Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Bats
Zap The Log
Zap
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Bats
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Ice Spirit Bats
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Spear Goblins Bats
Zap
The Log
The Log Zap
Zap
Zap Ice Spirit Bats The Log
Bats Zap
Zap The Log

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