My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Electro Wizard
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Mini P.E.K.K.A Electro Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Electro Wizard Fire Spirit Minions Royal Giant Mini P.E.K.K.A The Log
Minions
Royal Giant Zap Mini P.E.K.K.A
Royal Giant
Fire Spirit Minions Zap Rocket The Log Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Minions The Log Electro Wizard
Rocket
Royal Giant
The Log
Zap Royal Giant Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 4 10

Fire Spirit
Zap Mini P.E.K.K.A The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Minions The Log
Minions
Zap The Log Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Fire Spirit
Rocket
The Log
The Log
Mini P.E.K.K.A Fire Spirit Zap Minions Rocket Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions The Log Electro Wizard
Mini P.E.K.K.A Zap Minions The Log Electro Wizard
Mini P.E.K.K.A Rocket Fire Spirit Minions Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Rocket The Log
The Log Fire Spirit Zap Minions Electro Wizard
Minions Rocket Electro Wizard Fire Spirit Zap
Rocket Zap The Log Electro Wizard
Mini P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Zap The Log
Minions Zap Electro Wizard
Mini P.E.K.K.A Fire Spirit Zap Minions Rocket The Log Electro Wizard
Fire Spirit Rocket Zap Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Zap Mini P.E.K.K.A The Log Electro Wizard
Minions Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap Minions The Log Electro Wizard
Zap The Log Fire Spirit Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Rocket The Log
Zap Minions Mini P.E.K.K.A Rocket The Log Electro Wizard
Mini P.E.K.K.A Rocket Zap The Log Electro Wizard
Mini P.E.K.K.A
Fire Spirit Rocket Zap Minions Electro Wizard
Mini P.E.K.K.A Rocket Minions Electro Wizard
Mini P.E.K.K.A
Zap Rocket Electro Wizard Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Rocket Zap The Log Electro Wizard
Mini P.E.K.K.A Rocket
Electro Wizard Zap Minions Mini P.E.K.K.A Rocket The Log
Minions Zap Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket Fire Spirit Zap The Log
Fire Spirit Zap Minions Rocket
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Minions Mini P.E.K.K.A Electro Wizard
Rocket Zap The Log Electro Wizard
Fire Spirit Zap Rocket
Rocket Fire Spirit The Log
Minions Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A The Log Electro Wizard
Rocket Fire Spirit Zap The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Fire Spirit
The Log Zap Electro Wizard
Zap The Log
Rocket Zap The Log
Fire Spirit Zap Electro Wizard
Zap Rocket Electro Wizard Minions
Mini P.E.K.K.A
Zap Rocket The Log
Zap Rocket Electro Wizard
Rocket The Log
Zap Electro Wizard Fire Spirit Minions Rocket
Rocket Fire Spirit Zap Electro Wizard
The Log
Mini P.E.K.K.A Rocket Electro Wizard
The Log Zap
Rocket Zap
Zap Minions Rocket The Log Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket The Log Electro Wizard

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