My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Bandit Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Bandit Lava Hound
Giant Snowball
Goblin Gang Zappies Clone Witch Lumberjack Lava Hound
Zap
Goblin Gang Zappies Clone Witch Bandit Lava Hound
Barbarian Barrel
Goblin Gang Zappies Clone Witch Bandit Lumberjack
The Log
Goblin Gang Zappies Clone Witch Bandit Lumberjack
Earthquake
Goblin Gang Zappies Clone Witch
Arrows
Goblin Gang Zappies Clone Witch Lava Hound
Royal Delivery
Goblin Gang Zappies Clone Witch Bandit Lumberjack Lava Hound
Fireball
Goblin Gang Zappies Clone Witch Bandit Lumberjack Lava Hound
Poison
Goblin Gang Zappies Clone Witch Lava Hound
Lightning
Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Bandit Zappies Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Clone Bandit

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Zappies Witch Bandit Lumberjack Lava Hound
Goblin Gang
Clone Bandit Lava Hound
Zappies
Zap Clone Bandit Lumberjack Lava Hound
Clone
Lava Hound Goblin Gang Zappies Witch Lumberjack
Witch
Zap Clone Bandit Lumberjack Lava Hound
Bandit
Zap Goblin Gang Zappies Witch Lumberjack
Lumberjack
Zap Zappies Clone Witch Bandit Lava Hound
Lava Hound
Clone Zap Goblin Gang Zappies Witch Lumberjack

Defense Synergies 0 13

Zap
Goblin Gang Zappies Witch Bandit Lumberjack
Goblin Gang
Zap Zappies Bandit Lumberjack
Zappies
Zap Goblin Gang Bandit Lumberjack
Clone
Witch
Zap Bandit Lumberjack
Bandit
Zap Goblin Gang Zappies Witch Lumberjack
Lumberjack
Zap Goblin Gang Zappies Witch Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
Lumberjack Zap Goblin Gang Zappies Witch Bandit
Goblin Gang Witch Lumberjack Zappies Bandit
Witch Lumberjack Goblin Gang Zappies Bandit
Lumberjack
Goblin Gang Zap Zappies Bandit Lumberjack
Zap Goblin Gang Zappies Witch
Zap Bandit
Zappies Witch Goblin Gang Lumberjack
Goblin Gang Zappies Bandit Lumberjack
Goblin Gang Witch Zap Zappies Bandit Lumberjack
Zap Goblin Gang Zappies Witch
Lumberjack Zap Goblin Gang Zappies Witch Bandit
Zap Goblin Gang Zappies Witch Lumberjack
Goblin Gang Zappies Bandit Lumberjack
Zap Goblin Gang Zappies Bandit Lumberjack
Goblin Gang Zappies Witch Lumberjack
Zap Goblin Gang Zappies Witch Bandit Lumberjack
Zap Witch Zappies Bandit Lumberjack
Zappies Lumberjack
Goblin Gang Zappies Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Zappies Witch Bandit
Bandit Zap Goblin Gang Lumberjack
Goblin Gang Zappies Bandit Lumberjack Zap Witch
Goblin Gang Lumberjack Zap Zappies Bandit
Goblin Gang Zappies Witch Bandit Lumberjack
Zap Goblin Gang Zappies Witch
Goblin Gang Zappies Witch Bandit Lumberjack
Zappies Lumberjack
Zap Zappies Witch Bandit
Witch Goblin Gang Zappies
Zappies Witch Lumberjack
Zap
Goblin Gang Zappies Witch Bandit Lumberjack
Zappies Witch
Goblin Gang Zappies Witch Zap Lumberjack
Zap Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Zap Witch
Witch
Zap
Zap Bandit
Goblin Gang Lumberjack
Zap Bandit
Zap
Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Bandit
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Zap Witch
Zap Zappies Witch
Zap Bandit
Zap Zappies
Zap Goblin Gang Zappies Witch Bandit
Zap Zappies Witch
Goblin Gang Lumberjack
Zap
Zap
Zap Goblin Gang Zappies Witch
Zap Zappies Witch
Zap Witch Bandit

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