My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions
Zap
Minions Dark Prince
Barbarian Barrel
Tesla Wizard Dark Prince
The Log
Dark Prince
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Wizard Dark Prince P.E.K.K.A
Fireball
Minions Tesla Wizard
Poison
Minions Wizard
Lightning
Tesla Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Tesla Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Minions Dark Prince
Minions
Rage Zap Dark Prince P.E.K.K.A
Tesla
Wizard
Tornado Rage Dark Prince P.E.K.K.A
Rage
Minions Wizard Dark Prince
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Zap Minions Wizard Rage Tornado
P.E.K.K.A
Zap Tornado Minions Wizard

Defense Synergies 2 14

Zap
Minions Tesla Tornado Dark Prince P.E.K.K.A
Minions
Zap Tesla Dark Prince P.E.K.K.A
Tesla
Zap Minions Wizard Tornado Dark Prince
Wizard
Tornado Tesla Dark Prince P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Zap Tesla Dark Prince
Dark Prince
Zap Minions Tesla Wizard Tornado
P.E.K.K.A
Tornado Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard
P.E.K.K.A Zap Minions Tesla Dark Prince
Tesla Tornado P.E.K.K.A Minions Dark Prince
Tesla P.E.K.K.A Minions Dark Prince
Tornado Dark Prince P.E.K.K.A
Tornado Zap Minions Tesla Dark Prince
Minions Tesla Tornado Zap Wizard
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Minions Tornado
Tornado Tesla Dark Prince
Minions Zap Tesla Wizard Tornado Dark Prince
Minions Tesla Zap Wizard Tornado
Tesla P.E.K.K.A Zap Minions Wizard Dark Prince
Wizard Zap Minions Tesla Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Tesla
Tornado Zap Tesla P.E.K.K.A
Tesla Wizard Minions Tornado Dark Prince P.E.K.K.A
Tesla Zap Minions Wizard Tornado Dark Prince
Zap Wizard Tornado Minions Tesla Dark Prince
P.E.K.K.A Tesla Tornado
Wizard Dark Prince Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A
Zap Tesla Wizard
P.E.K.K.A Zap Minions Dark Prince
Dark Prince P.E.K.K.A Zap Tesla Tornado
P.E.K.K.A Tesla Dark Prince
Wizard Zap Minions Tesla Tornado
Dark Prince P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Minions Tornado Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Zap Minions Tornado Dark Prince P.E.K.K.A
Minions Zap Tesla Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions
Zap Wizard Dark Prince
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Dark Prince
Zap Wizard Tornado
Wizard Dark Prince
Zap Wizard
Zap Tornado
Dark Prince P.E.K.K.A
Zap Minions Tornado
Zap Tornado
Zap Tornado Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: